Wanted Testers For DC Team Fortress

Place for discussing homebrew games, development, new releases and emulation.
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Anthony817
Shark Patrol
Posts: 4033
Location: Fort Worth, Texas

Re: Wanted Testers For DC Team Fortress

Post by Anthony817 »

Haha nah man its all good bro, no offence taken! :lol:
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ScDream
dark night
Posts: 62
Dreamcast Games you play Online: None, yet. :)

Re: Wanted Testers For DC Team Fortress

Post by ScDream »

If there are tester slots still available, I can be available.

Thanks.

Disco_Stu
noob
Posts: 1

Re: Wanted Testers For DC Team Fortress

Post by Disco_Stu »

I would love to test this game :mrgreen:

Edit:

I could test it on a PAL Dreamcast and a PAL to NTSC (J) flashed one...
Last edited by Disco_Stu on Sun Sep 05, 2010 10:57 am, edited 1 time in total.

Br4mb0
rebel
Posts: 22
Dreamcast Games you play Online: Quake3

Re: Wanted Testers For DC Team Fortress

Post by Br4mb0 »

Give me a link for download to plz. i will take a look
I made the quake mod colection if i remenber Team Fortres was only working with the radquakev4, nxmakaqu was out of memory...
Will be nice see a new version of Team Fortres for DC-nxmakaqu.
(don´t forget make a nice cover for it)

It is possible simulate the boots with halflife single player entilities, halflife has much more entitities and options, and better A.I than quake on single player
but in this case i guess that is better use the quake1 engine.

I heard that the nxmakaqu autor is working on a new version with colored liths and hardware acelaration if this happens it will rocks.

I want a port of Solitude for DC too ! :D

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crazyuk
shadow
Posts: 13

Re: Wanted Testers For DC Team Fortress

Post by crazyuk »

Sounds good iam up for some testing
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divagante
rebel
Posts: 21
Dreamcast Games you play Online: i haven't managed to bring my dc online yet =(

Re: Wanted Testers For DC Team Fortress

Post by divagante »

can i test it plz?

also, TeamXlink, actually could you explain me hint textures? its the very only thing about VHE 3.4 i never managed to figure out! xD

TeamXlink
Rank 9
Posts: 950

Re: Wanted Testers For DC Team Fortress

Post by TeamXlink »

divagante wrote:can i test it plz?

also, TeamXlink, actually could you explain me hint textures? its the very only thing about VHE 3.4 i never managed to figure out! xD
Sure, but this link will give a lot better explanation then I can.

Hint Brush Tutorial
^Use that link to the tutorial^

Essentually, a Hint Brush is a manual Vis-Blocker.

You apply one side with the hint texture and the rest with the skip texture.

Here is an example of a good spot to use it at:

Image

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divagante
rebel
Posts: 21
Dreamcast Games you play Online: i haven't managed to bring my dc online yet =(

Re: Wanted Testers For DC Team Fortress

Post by divagante »

Thanks a lot, but i still havent managed to use this on open maps, since thats the kind of maps i like to do xD

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dirtydav
stalker
Posts: 284
Location: Baltimore

Re: Wanted Testers For DC Team Fortress

Post by dirtydav »

I can also test. i have a keyboard and mouse and a NTSC-U console.

TeamXlink
Rank 9
Posts: 950

Re: Wanted Testers For DC Team Fortress

Post by TeamXlink »

divagante wrote:Thanks a lot, but i still havent managed to use this on open maps, since thats the kind of maps i like to do xD
Hint Brushes aren't very useful on open maps.

School just started yesterday, so almost everything has been put on hold.

Once the first week or two is done, I should have time to work on everything.

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