
Wanted Testers For DC Team Fortress
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- dark night
- Posts: 62
- Dreamcast Games you play Online: None, yet. :)
Re: Wanted Testers For DC Team Fortress
If there are tester slots still available, I can be available.
Thanks.
Thanks.
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- noob
- Posts: 1
Re: Wanted Testers For DC Team Fortress
I would love to test this game 
Edit:
I could test it on a PAL Dreamcast and a PAL to NTSC (J) flashed one...

Edit:
I could test it on a PAL Dreamcast and a PAL to NTSC (J) flashed one...
Last edited by Disco_Stu on Sun Sep 05, 2010 10:57 am, edited 1 time in total.
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- rebel
- Posts: 22
- Dreamcast Games you play Online: Quake3
Re: Wanted Testers For DC Team Fortress
Give me a link for download to plz. i will take a look
I made the quake mod colection if i remenber Team Fortres was only working with the radquakev4, nxmakaqu was out of memory...
Will be nice see a new version of Team Fortres for DC-nxmakaqu.
(don´t forget make a nice cover for it)
It is possible simulate the boots with halflife single player entilities, halflife has much more entitities and options, and better A.I than quake on single player
but in this case i guess that is better use the quake1 engine.
I heard that the nxmakaqu autor is working on a new version with colored liths and hardware acelaration if this happens it will rocks.
I want a port of Solitude for DC too !
I made the quake mod colection if i remenber Team Fortres was only working with the radquakev4, nxmakaqu was out of memory...
Will be nice see a new version of Team Fortres for DC-nxmakaqu.
(don´t forget make a nice cover for it)
It is possible simulate the boots with halflife single player entilities, halflife has much more entitities and options, and better A.I than quake on single player
but in this case i guess that is better use the quake1 engine.
I heard that the nxmakaqu autor is working on a new version with colored liths and hardware acelaration if this happens it will rocks.
I want a port of Solitude for DC too !

- divagante
- rebel
- Posts: 21
- Dreamcast Games you play Online: i haven't managed to bring my dc online yet =(
Re: Wanted Testers For DC Team Fortress
can i test it plz?
also, TeamXlink, actually could you explain me hint textures? its the very only thing about VHE 3.4 i never managed to figure out! xD
also, TeamXlink, actually could you explain me hint textures? its the very only thing about VHE 3.4 i never managed to figure out! xD
BLOG: www.divagante.tumblr.com
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- Rank 9
- Posts: 950
Re: Wanted Testers For DC Team Fortress
Sure, but this link will give a lot better explanation then I can.divagante wrote:can i test it plz?
also, TeamXlink, actually could you explain me hint textures? its the very only thing about VHE 3.4 i never managed to figure out! xD
Hint Brush Tutorial
^Use that link to the tutorial^
Essentually, a Hint Brush is a manual Vis-Blocker.
You apply one side with the hint texture and the rest with the skip texture.
Here is an example of a good spot to use it at:

- divagante
- rebel
- Posts: 21
- Dreamcast Games you play Online: i haven't managed to bring my dc online yet =(
Re: Wanted Testers For DC Team Fortress
Thanks a lot, but i still havent managed to use this on open maps, since thats the kind of maps i like to do xD
BLOG: www.divagante.tumblr.com
- dirtydav
- stalker
- Posts: 284
- Location: Baltimore
Re: Wanted Testers For DC Team Fortress
I can also test. i have a keyboard and mouse and a NTSC-U console.
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- Rank 9
- Posts: 950
Re: Wanted Testers For DC Team Fortress
Hint Brushes aren't very useful on open maps.divagante wrote:Thanks a lot, but i still havent managed to use this on open maps, since thats the kind of maps i like to do xD
School just started yesterday, so almost everything has been put on hold.
Once the first week or two is done, I should have time to work on everything.
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