Dreameye

Online games, how to get online, and anything involving Dreamcast online can be discussed here.
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diogo_alex
rebel
Posts: 23
Dreamcast Games you play Online: Phantasy Star Online, Starlancer, Sega Swirl, 4x4 Evolution and Quake III

Re: Dreameye

Post by diogo_alex »

Bob Dobbs wrote:Not happening...sorry!
i think you are rong my friend. ;)

- Diogo Alex.
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Favrenation
Outrun
Posts: 1137
Dreamcast Games you play Online: Phantasy Star Online Ver. 2, Quake 3 Arena, 4x4 Evo, Maximum Pool
Location: Earth

Re: Dreameye

Post by Favrenation »

how would no one use the ppp stack? The guy who made the DC Doom would add that in so the modem would work. I am NOT asking you to do it but saying it is less important than the dreameye or something else is ludicrous. People could make online homebrew games. To me that is the one main feature missing from KallistiOS.
PS2 Online Gaming

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BlueCrab
Developer
Posts: 845

Re: Dreameye

Post by BlueCrab »

Favrenation wrote:how would no one use the ppp stack? The guy who made the DC Doom would add that in so the modem would work. I am NOT asking you to do it but saying it is less important than the dreameye or something else is ludicrous. People could make online homebrew games. To me that is the one main feature missing from KallistiOS.
There's much more missing than just a PPP stack to be able to do any real networked stuff with KOS. TCP isn't even there at all in the built-in network stack in KOS (I'd know, I'm the person that wrote pretty much all of the built-in network stack).

Basically, what I was saying by my earlier comment is that its hard to motivate myself to work on something that will be used by so few people. Even if there was a PPP stack, and something did use it, how many people would jump through all the hoops to use the program/game that supported it anyway? Once the novelty of it wore off, would anyone? Back in the day when people actually had access to dialup ISPs, maybe it would have made sense.

Anyway, I could rant about it for hours and hours. Suffice it to say, getting different hardware pieces to work at all is a whole lot more interesting to a programmer than writing something boring like a PPP stack. In the grand scheme, I only do this stuff for fun. That's why I do interesting things, even if they're not very useful to many people. It keeps me entertained, and it keeps me interested. PPP isn't interesting enough to hold my attention, nor do I have any way to test that kind of thing at this point.

All that said, if anyone was interested in doing it, nothing would stop them. The PPP-related standards are out there and easy to find on rfc-editor and the like. They're very well documented (I've read many of the related standards while I was writing the KOS network stack). I have a feeling though that like me not many people would really find writing a PPP stack for KOS to be very interesting or fulfilling.

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