@CruSega. 32X & Saturn are completely different in design and power, Mars is System 32 based hardware therefore not capable of 3D & wasn't meant to be 3D. Saturn is off-the-self chips of Model 2 hardware. Saturn uses a more complex low res archetecture design of Model 2. Both proccessors run a higher res Model 1 polygon proccessing mechanism and a Quadlateral 3D engine.pcwzrd13 wrote:The Rumors/Speculation section is basically a war zone!mazonemayu wrote:there's no need to start insulting people (again)I knew it wouldn't take long for this thread to go off topic.
SHENMUE III PEOPLE! SHENMUE III!
N64 was time consuming & expensive to program, games were known to take almost 2 to 3 years to finish. Nintendo's 1st party development kits have always been different from its 3rd party kits, so it doesn't make any sense to say Miyamoto didn't complain about developing Mario 64. N64's 64-bit Trilateral single core processor was only good on paper, in reality it was VERY difficult to program & as a result, MANY N64 titles were scrapped and never saw the light of day.
@pcwzrd. I agree. We should get back on topic.
Shenmue was a very expensive to develop, budget in 1997-1999 was said to be $70 million adjust inflation & thats $140 million which is Hollywood budget. The average budget for a $60 title is over $50 million, if SEGA were to make a Shenmue III for 360,PS3 or Wii U, they would be amassing a $215 million dollar budget!
See why its better to develop the game on thier own hardware platform?