Metal Slug 6

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megavolt85
Developer
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Re: Metal Slug 6

Post by megavolt85 »

Metal Slug 6 CDI TEST by @yzb

cloofoofoo
Crazy Taxi!
Posts: 540
Dreamcast Games you play Online: PSO-SCHtACK

Re: Metal Slug 6

Post by cloofoofoo »

]
megavolt85 wrote:Metal Slug 6 CDI TEST by @yzb
Hey it works. Finished the first level. There is some stutter when entering areas but it stabilizes a bit after all enemies are on screen. It does freeze sometimes in different spots randomly. I just reset then it didn't lock up on the same spot.

Overall i say it's a success. Its working ( for the most part). Hey something is better than nothing.

@megavolt do you plan to let yzb convert the rest of your ports? That would be nice/cool.( Cant wait to see if you get to rumble fish 2/demolish fist)

Edit: i noticed its 70 minutes big, do you think padding to 80minutes maybe 81 minutes for overburn would would help with acess times like it does for other games?

Image

NeoChuck
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Re: Metal Slug 6

Post by NeoChuck »

@megavolt85

this is amazing, thank you so much for all your hard work on this! wow. :P :o

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robinhoodie
undertow
Posts: 32

Re: Metal Slug 6

Post by robinhoodie »

Thank you everyone for their hard work on this. I just played start to finish on an official GDEMU through DCHDMI with no hiccups. Had to update the INI file as mentioned in the first post. I was also using the patch from RetrOrigin's youtube video and that made the game seem like it was always made for the Dreamcast. Looking forward to what comes next.

Wesker
dark night
Posts: 51

Re: Metal Slug 6

Post by Wesker »

Given the instability of the CDI TEST by @yzb (thanks a lot for attempting it), is it safe to do hex edits to the CDI image and still expect it to work? I don't want to waste useless CD burns.

Things I want to do are basically these:
1) Enable debug mode
2) Disable rapid fire as default setting
3) Lower lives count from 14 to 2 (or 4, but no more than that)
4) If possible, modify the controls

But probably I'll wait until @yzb manages to achieve a perfect CDI release without lockups. I'm confident he will nail it.

By the way, how come it's not possible to trigger the service menu? I suppose this is because of being unable to save on Atomiswave SRAM and therefore it would (I guess) lock the game, hence why it's preferable to leave unaccesible in this Dreamcast release.

munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

megavolt85 wrote:Metal Slug 6 CDI TEST by @yzb
Thanks a lot to both of you, i'm going to test it on a 800 MB DISK, X8

cloofoofoo
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Dreamcast Games you play Online: PSO-SCHtACK

Re: Metal Slug 6

Post by cloofoofoo »

megavolt85 wrote:Metal Slug 6 CDI TEST by @yzb
Hey megavolt i found a weird abnormality that actually improves performance. If the game is played on hard 2 players in runs almost fullspeed with little stutter and does not freeze.

Any idea why it does that?

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megavolt85
Developer
Posts: 2159

Re: Metal Slug 6

Post by megavolt85 »

cloofoofoo wrote: @megavolt do you plan to let yzb convert the rest of your ports?
Yes of course
Moreover, I hope that @yzb will join the porting after examining my code
cloofoofoo wrote: Edit: i noticed its 70 minutes big, do you think padding to 80minutes maybe 81 minutes for overburn would would help with acess times like it does for other games?
the reading speed will increase, but the access time cannot be changed, the laser head cannot move faster
Wesker wrote:By the way, how come it's not possible to trigger the service menu?
it makes no sense, there is nowhere to save the settings
cloofoofoo wrote:Any idea why it does that?
in any case the problem is the low speed of the drive

munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

Quick feedback on the CDI test version
I didn't faced any freeze at all (i played the first 3 levels)
Each time there is a disc access though the game slows down and then plays full speed again.
I would say it's an excellent start !

I used Philipps CD-R 800MO burned @ X8

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Anthony817
Shark Patrol
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Location: Fort Worth, Texas

Re: Metal Slug 6

Post by Anthony817 »

Wow great work everybody! Nice that .CDI users can play this now at least.

Hopefully somebody releases patched versions with no autofire, updated controls like the PSP version, and working debug menu with only a few lives as well as widescreen all in a single release. Would be great to have them on both formats.
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