Metal Slug 6

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brunovieira90
minority
Posts: 68
Dreamcast Games you play Online: All Games!
Location: Brazil

Re: Metal Slug 6

Post by brunovieira90 »

Hello everyone!
First of all I would like to thank and congratulate everyone who worked hard so that we could enjoy this game on our dreamcast, and emulators. My sincere thanks a lot.
I tested the cdi version of the game (my only console is a va0, and no terraonion mode foreseen for me 8 /).
I would like to leave my impression on what I realized from the cdi version of the game. I tested it on the flycast emulator on retroarch and also on a copy on cd on dreamcast, using the av cable, on an old tv. I was impressed by how much fun the game is, and because it is a game from an officially different platform from dreamcast and that never had these games brought to the console, it was very, very good indeed. However, there are some negative points in the experience I had. In both I had random freezes (twice in the dreamcast, and once in the emulator). however it was possible to complete the game in easy mode. Using cd-r recording, I could see that there is a lot of slowdown when new enemies appear, or in new areas. In some moments it impairs the gameplay a little, but it is very playable even on cd-r. I don't understand anything about how they converted this game, and how they turned it into a writable CDI. So I am extremely happy that the community has people so smart and dedicated to doing good things like the one they did. A suggestion for the CDI, which may help (or perhaps not), is that if possible, increase the loading time of the data of a certain stretch of the phase, in order to fill the memory with the objects that will appear there, reducing the slowndown at these times, this would make the game even better.

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dxen1
fire
Posts: 70

Re: Metal Slug 6

Post by dxen1 »

You have to bare in mind that this is a week old. For it to be in its alpha stage it has got a lot of speed. This port along with the rest of the atomiswave games should be well detailed to change buttons and settings at your own discretion. Metal Slug 6 is a little bit more unique, as it has a variety of debug settings. I would like to see the reset function in the debug mode mapped to START+ABXY, maybe theres some code that can be adapted to all the other ports to implement this. Either way like me and plenty of others here without any real technical skills, we can only say its extremely impressive and a nice little bit of life for our beloved DC, and totally thankful for your efforts.

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megavolt85
Developer
Posts: 2189

Re: Metal Slug 6

Post by megavolt85 »

Wow, the week passed very quickly, it's time to please the community with some other game :D

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brunovieira90
minority
Posts: 68
Dreamcast Games you play Online: All Games!
Location: Brazil

Re: Metal Slug 6

Post by brunovieira90 »

dxen1 wrote:You have to bare in mind that this is a week old. For it to be in its alpha stage it has got a lot of speed. This port along with the rest of the atomiswave games should be well detailed to change buttons and settings at your own discretion. Metal Slug 6 is a little bit more unique, as it has a variety of debug settings. I would like to see the reset function in the debug mode mapped to START+ABXY, maybe theres some code that can be adapted to all the other ports to implement this. Either way like me and plenty of others here without any real technical skills, we can only say its extremely impressive and a nice little bit of life for our beloved DC, and totally thankful for your efforts.


yes, I hope you understand, my comment was not a criticism, quite the contrary. I just put my perceptions about what happened in my experience playing on the dreamcast system through a recorded disc. Both for those who are working on it and for those who have not yet had the opportunity to test this great work. The game is very good even for the short time that was published here for us. I'm even playing it right now, and this second time I haven't had a freeze yet as I mentioned before (which reinforces what I said about being random). I can only be grateful for the great work, as this further increases the life of the dreamcast and all the fun it provides us.

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brunovieira90
minority
Posts: 68
Dreamcast Games you play Online: All Games!
Location: Brazil

Re: Metal Slug 6

Post by brunovieira90 »

megavolt85 wrote:Wow, the week passed very quickly, it's time to please the community with some other game :D

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

I can only say thanks megavolt85!
you are a god of the dreamcast community hahahaha

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dxen1
fire
Posts: 70

Re: Metal Slug 6

Post by dxen1 »

Just in general not your comment.

PlaYsiA
noob
Posts: 1

Re: Metal Slug 6

Post by PlaYsiA »

megavolt85 wrote:Wow, the week passed very quickly, it's time to please the community with some other game :D
Can't wait :) Thankyou for this, keep it up!

Lembow26
rebel
Posts: 21

Re: Metal Slug 6

Post by Lembow26 »

megavolt85 wrote:Wow, the week passed very quickly, it's time to please the community with some other game :D
My artwork for the game, that everyone waits to see is ready ;) the moment u release, i do so too.

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megavolt85
Developer
Posts: 2189

Re: Metal Slug 6

Post by megavolt85 »

alredy released :)

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stry8993
lithium
Posts: 37
Dreamcast Games you play Online: Skies of Arcadia, PSO v2

Re: Metal Slug 6

Post by stry8993 »

megavolt85 wrote:Wow, the week passed very quickly, it's time to please the community with some other game :D
I'm absolutely down for that! Thank you for all your hard work and effort, its widely appreciated. I've not seen one person in the groups I follow on any platform who wasn't absolutely amazed and excited to see Metal Slug on the DC.

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