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Re: Xenocider/Project Q

Posted: Thu Jun 30, 2016 2:44 am
by mazonemayu
Still a shame...it was the first step away from 2D for the DC indie scene...that alone shoul'd've gotten it funded

Re: Xenocider/Project Q

Posted: Thu Jun 30, 2016 5:47 pm
by Wrath of Khan
Yes, its a pity. It was a lot of money. I'm not sure the Dc community is large enough to support such a cost?
So, far the Shadow Gangs kickstarter is off to a slow start- I gave Jack feedback and he lowered the cost of a physical DC copy, its 30 pounds now- I'm wondering if it will be funded- Iv'e backed it.
I did not back xenocider as I could not afford it that time, sadly. The demo/tech demo was a bad idea- it was not even a game, I would not have released it like that.

Re: Xenocider/Project Q

Posted: Fri Jul 01, 2016 7:41 pm
by androiddreamcast
mazonemayu wrote:it was the first step away from 2D for the DC indie scene...that alone shoul'd've gotten it funded
My thoughts exactly

Re: Xenocider/Project Q

Posted: Wed Jul 20, 2016 9:42 am
by hombreimaginario
So...

We're back to work.

Re: Xenocider/Project Q

Posted: Wed Jul 20, 2016 12:51 pm
by mazonemayu
That's the spirit 8-)

Re: Xenocider/Project Q

Posted: Wed Jul 20, 2016 4:25 pm
by Omnibot2000
Awesome :D Keep it up!

Re: Xenocider/Project Q

Posted: Wed Jul 20, 2016 5:42 pm
by Wrath of Khan
Yippee ki-yay, motherf....r!

Re: Xenocider/Project Q

Posted: Thu Jul 21, 2016 2:53 am
by segata sanshiro
hombreimaginario wrote:So...

We're back to work.
Yeah man! Xenocider: The Revenge!!!

Re: Xenocider/Project Q

Posted: Thu Jul 21, 2016 3:50 am
by Nico0020
Happy to hear it!

Re: Xenocider/Project Q

Posted: Thu Jul 21, 2016 8:15 pm
by krssn
Well ok, six weeks then... lol