Super Mario 64 Port for Dreamcast is possible ?
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- shadow
- Posts: 6
Re: Super Mario 64 Port for Dreamcast is possible ?
Yesterday I tried to burn the .cdi but Dreamcast didn't recognize the disc.
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- minority
- Posts: 68
- Dreamcast Games you play Online: no one
Re: Super Mario 64 Port for Dreamcast is possible ?
this configuration work for me. Writed at 10x, build 2020-09-28Alexsun wrote:Yesterday I tried to burn the .cdi but Dreamcast didn't recognize the disc.

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- MegaDeath
- Posts: 222
Re: Super Mario 64 Port for Dreamcast is possible ?
This afternoon, I'll rebuild the package with a selfboot cdi that contains a 200meg dummy file.
Perhaps then it will work better.
Perhaps then it will work better.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Super Mario 64 Port for Dreamcast is possible ?
Bin is very large if your laser or drive is weak you going to have a problem Has to load it all at once if it takes to long on some weak old dreamcast drives it's not going to load
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- MegaDeath
- Posts: 222
Re: Super Mario 64 Port for Dreamcast is possible ?
I finally got around updating the build script and the selfboot image is now padded with a 512MB dummy file.
So the .cdi image should now take a lot longer to write, but hopefully this will cause less stress on the laser when loading the 12meg binary during boot.
Other than that, nothing has changed, so if you already have it working on your gdemu or dreamshell/retrodream, then I guess you can skip it.
Happy burning !
https://mega.nz/folder/DlNTTCSR#zCEm6bT_bBXQb5fSyzeVaw
Also keep in mind that there's only a new nightly build when mrneo240 updates his github project: https://github.com/mrneo240/sm64-port
Code: Select all
$ isoinfo -lf -i build/us_dc/sm64-port-selfboot.iso
Directory listing of /
d--------- 0 0 0 2048 Oct 24 2020 [ 28 02] .
d--------- 0 0 0 2048 Oct 24 2020 [ 28 02] ..
/000_DUMMY.ZERO;1
---------- 0 0 0 536870912 Oct 24 2020 [ 31 00] 000_DUMMY.ZERO;1
/1ST_READ.BIN;1
---------- 0 0 0 12404592 Oct 24 2020 [ 262175 00] 1ST_READ.BIN;1
Other than that, nothing has changed, so if you already have it working on your gdemu or dreamshell/retrodream, then I guess you can skip it.
Happy burning !

https://mega.nz/folder/DlNTTCSR#zCEm6bT_bBXQb5fSyzeVaw
Also keep in mind that there's only a new nightly build when mrneo240 updates his github project: https://github.com/mrneo240/sm64-port
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- dark night
- Posts: 63
Re: Super Mario 64 Port for Dreamcast is possible ?
Is the project dead or something?
28 days and no new updates

28 days and no new updates



- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: Super Mario 64 Port for Dreamcast is possible ?
You gotta learn to be patient. Getting sound working with full speed gameplay likely would require a full rewrite to audio code and how it is handled now. mrneo240 is a smart guy, I am sure he will figure it out just might take some time. It is no easy task.

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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: Super Mario 64 Port for Dreamcast is possible ?
The repo is posted and I'm open to any PRs.Impacto wrote:Is the project dead or something?
28 days and no new updates![]()
![]()
It's also devtober to don't be shy, other than that I'm very busy with uni at the moment and I'm personally kind of stuck with what to do next.
Rendering is my speciality and I'm not sure how much work could be there and if it would fix the sound taking so much time
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