Re: Bangai-Oh VGA Patch
Posted: Sat Sep 09, 2023 10:16 pm
this is a real game changer for the dreamcast all thats left is to get all the online servers under one roof thats wishful thinking
Well as an update to this saga, I got a HW2 DCHDMI and installed it last night. Same issue. eugh!!! think there's an issue with the flex but it all test ok on both HW1 & HW2, not sure what values I should be getting from various points etc so have asked on the PixelFX discord to see if there's any pointers.fraggle200 wrote: Well, after some pretty basic testing I've ended up with the same result as @Ant2no78. I'm running DCHDMI HW1 in 1080P for these images.
Here's the VGA output
vga.jpg
Here's the Cable Select output
cable select.jpg
Maybe it's just my eyes but with the Cable Select mode selected you get the raw pixels, which is what I'd have thought we would have got with VGA. Looks like there's some sort of filtering happening to the VGA signal as it's fuzzy/washed out, for the lack of a better term. Looks like in "Terry", we're starting to lose the top and bottom of the lettering when in VGA, compared to Cable Select.
Previously I posted this VGA fix to the Pal Deadly Skies version (Airforce Delta US version VGA fix thanks to Napalm).pitito wrote:Thanks to the patch for Air Force Delta US provided by @TapamN, I was able to locate the values for DEADLY SKIES (PAL version of the game)
File 0.000 (It is the game binary)
offset
0xFF16 change 2AE4 to 01E4
0x170BE2 change 8002 to 4001
0x1A726A change 01C9 to 01E0
Thanks for contributing this! I've applied these fixes to the NTSC-U version.pitito wrote:Well, I have managed to fix both problems, only in deadly skies.
If anyone wants to correct the problem by searching for these values in airforce delta, they are free to do so.
ateam wrote:Thanks for contributing this! I've applied these fixes to the NTSC-U version.pitito wrote:Well, I have managed to fix both problems, only in deadly skies.
If anyone wants to correct the problem by searching for these values in airforce delta, they are free to do so.
Would anybody familiar with the game like to test to ensure everything is working as expected? Seems okay to me.
Airforce Delta (VGA Compatible - FIX TEST 1) [GDI].zip
https://drive.google.com/uc?export=down ... ik0V35vIbx
EDIT: I tested the latest version of the Airforce Delta VGA patch I had, and can't reproduce either of those two issues you reported, Pitito. The map and the third-person camera view both look perfectly fine. Not sure this update is needed for NTSC-U?
What is the last?TapamN wrote:Airforce Delta US VGA Only PatchCode: Select all
RAM addr Track30 addr 8c01ff0e 048A1A5E change 28 e4 to 01 e4 8c1499a2 049F78B2 change 80 02 to 40 01 8c18002a 04A360AA change 01 c9 to 01 e0 Codebreaker: 0f01ff0e 0000e401 0f1499a2 00000140 0f18002a 0000e001
https://www.dreamcast-talk.com/forum/vi ... ce#p175767pitito wrote:What is the last?
I've only seen this one...
Well yes, this seems to be going well...ateam wrote:https://www.dreamcast-talk.com/forum/vi ... ce#p175767pitito wrote:What is the last?
I've only seen this one...
You can try this VGA-patched disc image I built last May to see if it behaves as expected, or has problems. From what I saw, it was fine.
Airforce Delta (VGA Compatible) [GDI].zip
https://drive.google.com/uc?export=down ... h6Ogu8NQca
This patch is working for me and I uploaded footage of the patch. Thank you. https://www.youtube.com/watch?v=lg5bHj0O75cateam wrote:https://www.dreamcast-talk.com/forum/vi ... ce#p175767pitito wrote:What is the last?
I've only seen this one...
You can try this VGA-patched disc image I built last May to see if it behaves as expected, or has problems. From what I saw, it was fine.
Airforce Delta (VGA Compatible) [GDI].zip
https://drive.google.com/uc?export=down ... h6Ogu8NQca