Re: SLaVE
Posted: Fri Nov 10, 2017 4:18 pm
Thanks for the update. Still looking forward to this.
Absolutely! (Also, if I stop replying, someone ping me and I'll show back up. I try to check in every few weeks, but... life... To your questions:VasiliyRS wrote:I would like to ask afew more things:
No problem. I wish I could be all places at once and reply to everything that I do at once, but such is doing three hundred things at the same time... But I can't complain, I enjoy it!BloodBrother wrote:I really appreciate this reply, thanks. Im very excited for this game, and cannot wait for the release.
I'm not sure exactly what you mean, so if this doesn't answer this correctly, please clarify for me and I'll stop back and reply againBloodBrother wrote:Is this email you mention related to a mailing list for the game? If so may i ask for it?
In that case, would that be an email sent from Goat Store Publishing? Im asking because i have had the game pre ordered, but i cannot find anything related in my inbox.Goatdan wrote:I'm not sure exactly what you mean, so if this doesn't answer this correctly, please clarify for me and I'll stop back and reply againBloodBrother wrote:Is this email you mention related to a mailing list for the game? If so may i ask for it?
The mailing list is for people who have pre-ordered the game. Anyone who has pre-ordered is on the list, and we communicate directly with them. The last email from us was sent 6/10/17. The mail server goes slowly based on our provider limits, so this one will probably start now later today.
We wanted to send out a quick update on Jay Townsend's SLaVE production. Basically, since the last announcement, we have gotten to the point that we think there is just a single bug holding back production. We were hoping that we could get rid of this last one and then be able to send out an email with a solid production timeline.
As of right now, that bug still exists. If you happen to know anything about GDB debugging, it has to do with an exception fault, contact us, as there is just one the developers are having the toughest time tracking down, and maybe a set of new eyes can fix it and get the game ready to go in a few minutes! One can hope
For those of you that don't know what the above means, basically, there is still a certain set of circumstances that cause the game to crash out. It happens *extremely* rarely, so much so that we have played the final version for stretches without knowing it is there, but often enough that we can't send the game out with it. It sounds like an easy thing that we should just get rid of, and we agree... but sadly, things like this can be super difficult to track down.
In a previous email, we had stated we expected the final bug hunt to take 2-3 months, and then a test period of 2-4 weeks, which is where we're at right now. We're not TOO far off having production start, but we've got to nail this last thing.
We expect the next email you receive from me will be the email telling you that it is complete and in production, and to confirm your addresses. Thank you so much for sticking around as a supporter, and we can't wait to have this in your hands. As always, if you want to cancel for any reason, please contact us back and we will refund your order.
Happy gaming!
The text was posted just above this one, but it's actually still sending. It sends about 25 or so an hour, so.the process has a couple hours left. If you don't get it tomorrow, contact me through our contact form on GOAT Store and we'll figure out why not!BloodBrother wrote: In that case, would that be an email sent from Goat Store Publishing? Im asking because i have had the game pre ordered, but i cannot find anything related in my inbox.