Tarnish wrote:It's no surprise that someone deciding to make his own engine and tools for a plethora of different platforms, THEN making a game using those tools, doing all this in his free time is gonna take literal decades.
I'm not saying that all indie devs are the same, but let's compare one indie dev to another, both of which have had 15 years to work on their respective projects.
Brian Provinciano, in 15 years of part-time indie development, has created his game engine by himself, his tools by himself, and almost all of his game's content, all without a Kickstarter project, and commercially deployed that same game across Microsoft Windows, Xbox 360, PlayStation 3, Vita, 3DS, Nintendo Switch, Wii, PlayStation 4, OS X, DOS, Linux, PSP, Android, and iOS in a variety of digital and physical formats from floppy diskettes to Blu-ray discs. This game's name is Retro City Rampage. See [
https://en.wikipedia.org/wiki/Retro_Cit ... evelopment ] for details.
Falco Girgis, in 15 years of part-time indie development, has partially created his game engine, partially created his tools, and developed little to none his game's content - most of what exists of the game's content has been created by hired outside help - all with using up people's money from a Kickstarter project, and he has commercially deployed that same game across no platforms, with the game only seeming to exist on one or two of his personal computers/consoles. This game's name is Elysian Shadows.
I agree that people should be given the benefit of the doubt sometimes, but I think we are well beyond the pale with this project.