Metal Slug 6

Combone
shadow
Posts: 9

Re: Metal Slug 6

Post by Combone »

cloofoofoo wrote:
Combone wrote:@megavolt85 Thanks for AW ports \o/

KenJu is possible?. Prototype is available :)

Force Five too, but freeze in VS.
Btw force five doesnt freeze if you play it on demul. I finished it all the way to the credits just fine.

But i dont think this help megavolt. He needs original atomiswave files not naomi netboot conversion.
Really? :( I try find original files and failed.

Update my Demul and Force Five works good ;)
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matador
dark night
Posts: 59
Location: Aqui

Re: Metal Slug 6

Post by matador »

I was really happy with this port.
Playing Metal Slug 6 on Dreamcast is fantastic.

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exawatt
photon blast
Posts: 102

Re: Metal Slug 6

Post by exawatt »

matador wrote:I was really happy with this port.
Playing Metal Slug 6 on Dreamcast is fantastic.
mee to!


THANKS @megavolt85
he put new gasoline on this Dreamcast engine!
I started to burn a cdi after 15 years and more!

can't wait to see Dolphin Blue too!

:D

machinejump
noob
Posts: 3

Re: Metal Slug 6

Post by machinejump »

Given the demul support, are there plans/possibility for these to work on redream as well?

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megavolt85
Developer
Posts: 2189

Re: Metal Slug 6

Post by megavolt85 »

machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
this question should be asked by the Redream developers

machinejump
noob
Posts: 3

Re: Metal Slug 6

Post by machinejump »

megavolt85 wrote:
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
this question should be asked by the Redream developers
egg on my face.
thought I had the latest version of redream but I didn't. As of v1.5 of redream I can say that MS6 and SS are loading and playing great.

thanks mega you are awesome for tackling this project.

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Dakangel
letterbomb
Posts: 152

Re: Metal Slug 6

Post by Dakangel »

machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
This is perhaps a personal point of view, but why would anyone want to play these ported games on a Dreamcast emulator while they can be played in their original emulated atomiswave format?

The games don't differ at all, or maybe it's to feel the dreamcast experience.

Wesker
dark night
Posts: 51

Re: Metal Slug 6

Post by Wesker »

In my case, I'm only testing these games on emulator to check their settings before actually burning them and not wasting unnecessary CDs. With Metal Slug 6 I'm still going to hold it due to the fact that it still seems to be very bound to freeze.

machinejump
noob
Posts: 3

Re: Metal Slug 6

Post by machinejump »

Dakangel wrote:
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
This is perhaps a personal point of view, but why would anyone want to play these ported games on a Dreamcast emulator while they can be played in their original emulated atomiswave format?

The games don't differ at all, or maybe it's to feel the dreamcast experience.

That's a good question - for me its two things - one, while i have an atomiswave emulator its command line driven (on mac) so redream is just a nicer interface. two, it's just genuinely cool that these games have been ported so fun trying them out even if it is just on a dc emulator.

shelcoof
rebel
Posts: 16

Re: Metal Slug 6

Post by shelcoof »

Not a huge Metal Slug 6 fan but I really appreciate this port to the Dreamcast

Thank you!

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