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Re: Metal Slug 6

Posted: Wed Nov 11, 2020 1:40 am
by Combone
cloofoofoo wrote:
Combone wrote:@megavolt85 Thanks for AW ports \o/

KenJu is possible?. Prototype is available :)

Force Five too, but freeze in VS.
Btw force five doesnt freeze if you play it on demul. I finished it all the way to the credits just fine.

But i dont think this help megavolt. He needs original atomiswave files not naomi netboot conversion.
Really? :( I try find original files and failed.

Update my Demul and Force Five works good ;)

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 6:48 am
by matador
I was really happy with this port.
Playing Metal Slug 6 on Dreamcast is fantastic.

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 6:58 am
by exawatt
matador wrote:I was really happy with this port.
Playing Metal Slug 6 on Dreamcast is fantastic.
mee to!


THANKS @megavolt85
he put new gasoline on this Dreamcast engine!
I started to burn a cdi after 15 years and more!

can't wait to see Dolphin Blue too!

:D

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 9:05 am
by machinejump
Given the demul support, are there plans/possibility for these to work on redream as well?

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 10:15 am
by megavolt85
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
this question should be asked by the Redream developers

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 10:38 am
by machinejump
megavolt85 wrote:
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
this question should be asked by the Redream developers
egg on my face.
thought I had the latest version of redream but I didn't. As of v1.5 of redream I can say that MS6 and SS are loading and playing great.

thanks mega you are awesome for tackling this project.

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 12:10 pm
by Dakangel
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
This is perhaps a personal point of view, but why would anyone want to play these ported games on a Dreamcast emulator while they can be played in their original emulated atomiswave format?

The games don't differ at all, or maybe it's to feel the dreamcast experience.

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 12:14 pm
by Wesker
In my case, I'm only testing these games on emulator to check their settings before actually burning them and not wasting unnecessary CDs. With Metal Slug 6 I'm still going to hold it due to the fact that it still seems to be very bound to freeze.

Re: Metal Slug 6

Posted: Wed Nov 11, 2020 11:04 pm
by machinejump
Dakangel wrote:
machinejump wrote:Given the demul support, are there plans/possibility for these to work on redream as well?
This is perhaps a personal point of view, but why would anyone want to play these ported games on a Dreamcast emulator while they can be played in their original emulated atomiswave format?

The games don't differ at all, or maybe it's to feel the dreamcast experience.

That's a good question - for me its two things - one, while i have an atomiswave emulator its command line driven (on mac) so redream is just a nicer interface. two, it's just genuinely cool that these games have been ported so fun trying them out even if it is just on a dc emulator.

Re: Metal Slug 6

Posted: Thu Nov 12, 2020 3:40 am
by shelcoof
Not a huge Metal Slug 6 fan but I really appreciate this port to the Dreamcast

Thank you!