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Re: Laurent C dreamcast collection
Posted: Tue Jun 06, 2023 5:50 pm
by SMiTH
Loloretro wrote:I don't know anything about it.
Neither do I.
Re: Laurent C dreamcast collection
Posted: Wed Jun 14, 2023 6:30 pm
by Loloretro
Presenting an early prototype of Grandia 2 on Dreamcast, dated 3 months before the final Japanese version. The differences are numerous, with many textures missing, whether on a level element or on the entire map.
Read and download below:
https://www.sega-dreamcast-info-games-p ... pe-iso-gdi

Re: Laurent C dreamcast collection
Posted: Sat Jul 01, 2023 3:23 pm
by Loloretro
Discovery of an Unreleased Japanese prototype of Quake 3 Arena Dreamcast. We go behind the scenes with Scott Hawkins who worked on Q3A DC's online mode, and shares his fond memories and anecdotes about the port.
Did you know that SEGA was considering releasing Quake 3 for DC in Japan?
Thanks to Scott Hawkins for his testimonial about the Dreamcast port of Quake 3 Arena. At the time, online gaming was in its infancy.
Could Quake 3 Arena have found fans in Japan?
https://www.sega-dreamcast-info-games-p ... se-version

Re: Laurent C dreamcast collection
Posted: Sun Jul 09, 2023 11:20 am
by Loloretro
Looking back on The Flinstones in Viva Rock Vegas Dreamcast (its prototypes and White Label) with the game's Making-Of.
The programmer, @Donzanoid, shares his memories of the game's chaotic development. Thanks to him.
https://www.sega-dreamcast-info-games-p ... -dreamcast

Re: Laurent C dreamcast collection
Posted: Sun Jul 09, 2023 6:24 pm
by colgate
It's hard to keep up with so many releases, thank you so much!
Re: Laurent C dreamcast collection
Posted: Tue Aug 01, 2023 11:22 am
by Loloretro
As it was a Capcom title, a Dreamcast hit and a game in the Resident Evil license, we had to find a way to showcase these two Resident Evil Code Veronica prototypes, even if they are final versions. VincentNl has found the solution, and now offers a hack of the game to access its hidden Debug Menu.
https://www.sega-dreamcast-info-games-p ... debug-hack

Re: Laurent C dreamcast collection
Posted: Wed Aug 02, 2023 10:02 am
by bingobongo
Just finished reading the fascinating article about Flintstones VRV.
As a proud (past owner) of the white label disc many, many, years ago - I question the 12 burnt copies statement. I bought it on the Assembler games forum and the seller had a few of them for sale at the time - and I remember it being the second time they'd sold copies of the white label. It's certainly rare, but I'd go with closer to 50 or a 100 copies minimum (at a guess). It does come up for sale every few years and I'd assume a lot of collectors have a copy but won't sell - as it's one of the only white label exclusives. My guess is that most people are hanging on to it.
Also, the cost of making the glass master, etc - in the factory - would lean towards at least 50 copies. I doubt they go through all that effort for 12 discs. They may also have destroyed copies when it was confirmed it wasn't going to be released so no promotion was required.
Just my thoughts.
Re: Laurent C dreamcast collection
Posted: Fri Aug 04, 2023 4:27 am
by Loloretro
bingobongo wrote:Just finished reading the fascinating article about Flintstones VRV.
As a proud (past owner) of the white label disc many, many, years ago - I question the 12 burnt copies statement. I bought it on the Assembler games forum and the seller had a few of them for sale at the time - and I remember it being the second time they'd sold copies of the white label. It's certainly rare, but I'd go with closer to 50 or a 100 copies minimum (at a guess). It does come up for sale every few years and I'd assume a lot of collectors have a copy but won't sell - as it's one of the only white label exclusives. My guess is that most people are hanging on to it.
Also, the cost of making the glass master, etc - in the factory - would lean towards at least 50 copies. I doubt they go through all that effort for 12 discs. They may also have destroyed copies when it was confirmed it wasn't going to be released so no promotion was required.
Just my thoughts.
This is the information I found on Unseen 64.
I think we must be on a WL production of 50 for this game.
Re: Laurent C dreamcast collection
Posted: Fri Aug 04, 2023 4:32 am
by fafadou
Loloretro wrote:Looking back on The Flinstones in Viva Rock Vegas Dreamcast (its prototypes and White Label) with the game's Making-Of.
The programmer, @Donzanoid, shares his memories of the game's chaotic development. Thanks to him.
https://www.sega-dreamcast-info-games-p ... -dreamcast

This is a new version ? Unfortunately the game is almost unplayable.
Re: Laurent C dreamcast collection
Posted: Fri Aug 04, 2023 5:10 am
by Loloretro
fafadou wrote:Loloretro wrote:Looking back on The Flinstones in Viva Rock Vegas Dreamcast (its prototypes and White Label) with the game's Making-Of.
The programmer, @Donzanoid, shares his memories of the game's chaotic development. Thanks to him.
https://www.sega-dreamcast-info-games-p ... -dreamcast

This is a new version ? Unfortunately the game is almost unplayable.
There's a prototyped version (a few months before the white label) and the White Label version of the game. It would be interesting to be able to explore all the races in the prototype. The game's developers would modify the code to do this, the game never had a Debug Menu. So it would be possible to make a cheat.
The developer's testimony shows the game's chaotic development, which is perhaps the cause of...