Super Mario 64 Port for Dreamcast is possible ?
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- shadow
- Posts: 8
- Dreamcast Games you play Online: Phantasy star online version 2
Quake 3 arena
Re: Super Mario 64 Port for Dreamcast is possible ?
Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
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- Crazy Taxi!
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- Dreamcast Games you play Online: PSO-SCHtACK
Re: Super Mario 64 Port for Dreamcast is possible ?
The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
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- minority
- Posts: 65
Re: Super Mario 64 Port for Dreamcast is possible ?
I would like to throw in 'Ogre Battle 64' to the mix. The closest we got on the DC was Hundred Swords and that was never localized in the West. Feel Ogre Battle would be a great addition to the systems library, simple controls as well.moon.sarito1 wrote:Now we just need a Ocarina of Time port.
- Ian Micheal
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Re: Super Mario 64 Port for Dreamcast is possible ?
This loads every thing in system ram on boot not using the cdr after that.. so got direct speed of system ram..cloofoofoo wrote:The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
Not any problem here .. DC sound system ram is 40x slower then system ram do the math..
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- Crazy Taxi!
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- Dreamcast Games you play Online: PSO-SCHtACK
Re: Super Mario 64 Port for Dreamcast is possible ?
And all that is irrelevant to what i was saying. Guy up there is confusing the rom cart for ram. Iam saying its not ram but that the cart speeds is insanely fast which is they can load assets from wherever of the cart on the fly. The same even holds true for stuff like naomi carts that have like 20MB/s read speed.Ian Micheal wrote:This loads every thing in system ram on boot not using the cdr after that.. so got direct speed of system ram..cloofoofoo wrote:The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
Not any problem here .. DC sound system ram is 40x slower then system ram do the math..
Its irrelevant how its being handled on dc like loading the whole cart on memory. A proper port would probably require reworking how things are being loaded so only needed assets would be loaded as needed( like usual n64 ports to dc back in the day).
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- lithium
- Posts: 42
Re: Super Mario 64 Port for Dreamcast is possible ?
Falco Girgis just optimized Mr. Neo's port today and is looking to get in touch with Mr. Neo to help solve the graphics rendering bugs.
https://x.com/falco_girgis/status/18189 ... NYGsg&s=19
https://x.com/falco_girgis/status/18189 ... NYGsg&s=19
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- MegaDeath
- Posts: 222
Re: Super Mario 64 Port for Dreamcast is possible ?
GTA3, Sonic Mania, Improved Mario 64.
New Indie games and improvements for all the existing emulators..
What a time to be alive!
New Indie games and improvements for all the existing emulators..
What a time to be alive!
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- lithium
- Posts: 42
Re: Super Mario 64 Port for Dreamcast is possible ?
The dreamcast port was recently updated with mostly fixed textures!
https://x.com/falco_girgis/status/19339 ... 04704?s=19
https://x.com/falco_girgis/status/19339 ... 04704?s=19
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- Rank 9
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Re: Super Mario 64 Port for Dreamcast is possible ?
Audio is being reworked and should be resulting in a very playable game very soon.
Sound mostly doesn't affect framerate and fps is above 30 (the original is 30 locked-ish)
Edit: quickest like of all time
Sound mostly doesn't affect framerate and fps is above 30 (the original is 30 locked-ish)
Edit: quickest like of all time

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- core
- Posts: 124
Re: Super Mario 64 Port for Dreamcast is possible ?
Thank you for everything you do for the Dreamcast community. 24 years after Bleemcast, we will finally be able to play Nintendo 64 games on Dreamcast in the best conditions. Super Mario 64 and Mario Kart 64 are huge. Is it possible to make a port of F Zero X in the future for Sega's white lady? It's incredible what you can play on the Dreamcast. A 200 MHz system. Nothing to play on the NeoGeo CD, the PS1 in double resolution with anti-aliasing and now ports of great Nintendo 64 games on a Dreamcast is crazy. The catalog of games on this console has become incredibly vast
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