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Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Sun Apr 24, 2022 7:37 pm
by Dbrikashabukshan
Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Sun Apr 24, 2022 8:59 pm
by cloofoofoo
Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Mon Apr 25, 2022 2:25 am
by Stringer_bell
moon.sarito1 wrote:Now we just need a Ocarina of Time port.
I would like to throw in 'Ogre Battle 64' to the mix. The closest we got on the DC was Hundred Swords and that was never localized in the West. Feel Ogre Battle would be a great addition to the systems library, simple controls as well.

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Mon Apr 25, 2022 2:56 am
by Ian Micheal
cloofoofoo wrote:
Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.
This loads every thing in system ram on boot not using the cdr after that.. so got direct speed of system ram..

Not any problem here .. DC sound system ram is 40x slower then system ram do the math..

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Mon Apr 25, 2022 6:14 am
by cloofoofoo
Ian Micheal wrote:
cloofoofoo wrote:
Dbrikashabukshan wrote:Yes, a cartridge results in less RAM needed for the console as the cartridge contains RAM to run the game, and the console just supplies power to the cartridge and uses ITS RAM to run the game, display the video, and button inputs. The cartridges RAM does what the console doesnt have enough to do, such as half of the games functions
The heck are you talking about? The n64 carts are simply a storage medium. They are fast which is why they just pull assets on fly with that crazy speed.
This loads every thing in system ram on boot not using the cdr after that.. so got direct speed of system ram..

Not any problem here .. DC sound system ram is 40x slower then system ram do the math..
And all that is irrelevant to what i was saying. Guy up there is confusing the rom cart for ram. Iam saying its not ram but that the cart speeds is insanely fast which is they can load assets from wherever of the cart on the fly. The same even holds true for stuff like naomi carts that have like 20MB/s read speed.

Its irrelevant how its being handled on dc like loading the whole cart on memory. A proper port would probably require reworking how things are being loaded so only needed assets would be loaded as needed( like usual n64 ports to dc back in the day).

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Thu Aug 01, 2024 1:44 pm
by dcsteve
Falco Girgis just optimized Mr. Neo's port today and is looking to get in touch with Mr. Neo to help solve the graphics rendering bugs.

https://x.com/falco_girgis/status/18189 ... NYGsg&s=19

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Thu Aug 01, 2024 5:26 pm
by MastaG
GTA3, Sonic Mania, Improved Mario 64.
New Indie games and improvements for all the existing emulators..

What a time to be alive!

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Sat Jun 14, 2025 3:49 pm
by dcsteve
The dreamcast port was recently updated with mostly fixed textures!


https://x.com/falco_girgis/status/19339 ... 04704?s=19

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Tue Jun 17, 2025 4:45 pm
by mrneo240
Audio is being reworked and should be resulting in a very playable game very soon.
Sound mostly doesn't affect framerate and fps is above 30 (the original is 30 locked-ish)

Edit: quickest like of all time :shock:

Re: Super Mario 64 Port for Dreamcast is possible ?

Posted: Tue Jun 17, 2025 5:02 pm
by Jojo1979
Thank you for everything you do for the Dreamcast community. 24 years after Bleemcast, we will finally be able to play Nintendo 64 games on Dreamcast in the best conditions. Super Mario 64 and Mario Kart 64 are huge. Is it possible to make a port of F Zero X in the future for Sega's white lady? It's incredible what you can play on the Dreamcast. A 200 MHz system. Nothing to play on the NeoGeo CD, the PS1 in double resolution with anti-aliasing and now ports of great Nintendo 64 games on a Dreamcast is crazy. The catalog of games on this console has become incredibly vast