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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jun 04, 2024 11:35 am
by peido
Hi.
Sorry for digging an old thread, but I don't think I should create a new one for my question.
Does anyone have an updated download link? The one in the first post is down :(
Thanks.

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jun 04, 2024 1:26 pm
by niZ

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jul 09, 2024 10:05 pm
by Ian Micheal
Update optimizing with new know how 10fps gain can see this in rotation using hardware sh4 matrix fipr

https://streamable.com/dw8z17


Direct video to see full how it runs streamble does not do it justice
https://mega.nz/file/zu5TkJKZ#5u10SGf6t ... ANruxwj-QA


watch rotation and turning

software rendering but pushed to the pvr allows me use sh4 functions
also updated direct render state as well faster..

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Mon Jul 22, 2024 10:35 pm
by cmoxm
Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jul 23, 2024 1:33 am
by Ian Micheal
cmoxm wrote: Mon Jul 22, 2024 10:35 pm Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?
Wrong topic ? I have nothing todo with wince leak of quake.
Radquake every control can be remapped in the menu then saved to the vmu on next reboot..

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jul 23, 2024 10:43 am
by cmoxm
Does anyone know if the Quake 1 Titanium studios controls can be remapped?

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Tue Jul 23, 2024 3:19 pm
by MastaG
Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Thu Jul 25, 2024 4:16 am
by Ian Micheal
MastaG wrote: Tue Jul 23, 2024 3:19 pm Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..

working on unreal like filter :)
screen2.png
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Thu Jul 25, 2024 5:15 am
by MastaG
Ian Micheal wrote: Thu Jul 25, 2024 4:16 am
MastaG wrote: Tue Jul 23, 2024 3:19 pm Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..

working on unreal like filter :)
screen2.png
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.
I didn't mean to disrespect your port in any way.
With psx texture, I just meant unfiltered textures where you can see the individual pixels.

I guess it's a matter of taste.
Personally I really like the snoothed out / vaseline look when doing texture filtering.
That's what blew my mind when I got my first 3dfx voodoo card as a kid and playing my games using the glide api for the first time.
Little me was like: "my games now look smooth just like the games on the n64!"
Then I got a copy of UltraHLE (n64 emulator) and I was in heaven lol!

The unreal filter looks awesome!

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Posted: Sun Aug 04, 2024 5:17 am
by Drd00m
Howdy. Can it be played from the SD adaptor?