Page 4 of 5
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jun 04, 2024 11:35 am
by peido
Hi.
Sorry for digging an old thread, but I don't think I should create a new one for my question.
Does anyone have an updated download link? The one in the first post is down

Thanks.
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jun 04, 2024 1:26 pm
by niZ
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jul 09, 2024 10:05 pm
by Ian Micheal
Update optimizing with new know how 10fps gain can see this in rotation using hardware sh4 matrix fipr
https://streamable.com/dw8z17
Direct video to see full how it runs streamble does not do it justice
https://mega.nz/file/zu5TkJKZ#5u10SGf6t ... ANruxwj-QA
watch rotation and turning
software rendering but pushed to the pvr allows me use sh4 functions
also updated direct render state as well faster..
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Mon Jul 22, 2024 10:35 pm
by cmoxm
Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jul 23, 2024 1:33 am
by Ian Micheal
cmoxm wrote: ↑Mon Jul 22, 2024 10:35 pm
Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?
Wrong topic ? I have nothing todo with wince leak of quake.
Radquake every control can be remapped in the menu then saved to the vmu on next reboot..
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jul 23, 2024 10:43 am
by cmoxm
Does anyone know if the Quake 1 Titanium studios controls can be remapped?
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Tue Jul 23, 2024 3:19 pm
by MastaG
Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Thu Jul 25, 2024 4:16 am
by Ian Micheal
MastaG wrote: ↑Tue Jul 23, 2024 3:19 pm
Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..
working on unreal like filter
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Thu Jul 25, 2024 5:15 am
by MastaG
Ian Micheal wrote: ↑Thu Jul 25, 2024 4:16 am
MastaG wrote: ↑Tue Jul 23, 2024 3:19 pm
Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..
working on unreal like filter

screen2.png
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.
I didn't mean to disrespect your port in any way.
With psx texture, I just meant unfiltered textures where you can see the individual pixels.
I guess it's a matter of taste.
Personally I really like the snoothed out / vaseline look when doing texture filtering.
That's what blew my mind when I got my first 3dfx voodoo card as a kid and playing my games using the glide api for the first time.
Little me was like: "my games now look smooth just like the games on the n64!"
Then I got a copy of UltraHLE (n64 emulator) and I was in heaven lol!
The unreal filter looks awesome!
Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL
Posted: Sun Aug 04, 2024 5:17 am
by Drd00m
Howdy. Can it be played from the SD adaptor?