Re: DC controller redesigns
Posted: Thu Apr 08, 2021 2:23 pm
Yeah bro that layout is fire. Really will be the best native controller for DC once released if it ever comes out.
The next step now is making this into a 3D model, and then after getting on that I'll trying for a prototyping phase.+ right analog stick
+ genesis/saturn styled d-pad (borrowed likeness from the ASCII DC fight pad)
+ slightly wider handles (front to back), slightly resembling more the saturn 3d pad's handle width
+ curved the edges on the top slightly
+ used the new space to add Z and C shoulder buttons (think akin to wii u gamepad in how they hug the index finger)
+ empty space behind VMUs used to place cord
great thenazoo wrote:Well thankfully, this revision doesn't alter anything about how visible the VMU board is, haha. It simply slims down the backside of it, which I think was a definite improvement.
I think that's definitely something people not give SEGA credit for. Many complain for having the cord on the bottom of the controller instead of the top, but not realize that having it on the top would mean lifting the controller to look at the VMU screen results in lifting a good portion of the cord as well, making the controller extremely top heavy. So placing it at the bottom avoids lifting the cord, and also kinda acts as a counter-weight against the weight of the VMU + rumble pack.Ian Micheal wrote:Strikers worst part is showing the vmu beard makes the whole thing unbalanced when having a vmu and rumble pack it's weight leans forward and stuffs up the whole balance of the great OG controller sega made..
Tarnish wrote:I think that's definitely something people not give SEGA credit for. Many complain for having the cord on the bottom of the controller instead of the top, but not realize that having it on the top would mean lifting the controller to look at the VMU screen results in lifting a good portion of the cord as well, making the controller extremely top heavy. So placing it at the bottom avoids lifting the cord, and also kinda acts as a counter-weight against the weight of the VMU + rumble pack.Ian Micheal wrote:Strikers worst part is showing the vmu beard makes the whole thing unbalanced when having a vmu and rumble pack it's weight leans forward and stuffs up the whole balance of the great OG controller sega made..
This is true, but this could’ve been countered by the controller featuring built-in rumble (like it probably should’ve).Tarnish wrote:I think that's definitely something people not give SEGA credit for. Many complain for having the cord on the bottom of the controller instead of the top, but not realize that having it on the top would mean lifting the controller to look at the VMU screen results in lifting a good portion of the cord as well, making the controller extremely top heavy. So placing it at the bottom avoids lifting the cord, and also kinda acts as a counter-weight against the weight of the VMU + rumble pack.Ian Micheal wrote:Strikers worst part is showing the vmu beard makes the whole thing unbalanced when having a vmu and rumble pack it's weight leans forward and stuffs up the whole balance of the great OG controller sega made..