Yes i want to apply it.amcpartymix wrote:Can this encounter rate patch be patched over your uncensored mod?
Is there a Skies of Arcadia encounter rate mod?
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Is there a Skies of Arcadia encounter rate mod?
- Captain
- shadow
- Posts: 7
Re: Is there a Skies of Arcadia encounter rate mod?
Thank you for your hard work on this!! It seems to run fine on Redream.fafadou wrote:The "rate" is here @pomegd explain everything thanks to him.pomegd wrote:If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.Code: Select all
encounter value(increased by walking) 8C4ECCE4 xxxx default threshold 8C0DAA5A 01E0
You can change the encounter rate by changing the threshold value.
Please try this version and tell me if there is a difference, i'm not at home and no stuff :
I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k
The encounter is around *2 : E0 01 -> E0 02

1. How do I move onto Disc 2, since only Disc 1 is included?
2. Since this seems to cut the encounter rate in half, is it possible to increase all EXP gained by 25% or something to accommodate the change? I think 50% extra EXP might be too much considering certain boss fights give you a lot, but I guess it could work either way...
3. It seems Vyse runs noticeably faster than my US copy of the game, is that normal?
- ner0
- noob
- Posts: 3
Re: Is there a Skies of Arcadia encounter rate mod?
I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
- Attachments
-
Skies of Arcadia (USA).zip
- RetroArch/Flycast cheat file for Skies of Arcadia (USA)
- (7.13 KiB) Downloaded 329 times
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Is there a Skies of Arcadia encounter rate mod?
I'll patch the second disc it was just a test.Captain wrote:Thank you for your hard work on this!! It seems to run fine on Redream.fafadou wrote:The "rate" is here @pomegd explain everything thanks to him.pomegd wrote:If the value of the encounters exceeds the threshold value, the fight is randomly shifted to a battle.Code: Select all
encounter value(increased by walking) 8C4ECCE4 xxxx default threshold 8C0DAA5A 01E0
You can change the encounter rate by changing the threshold value.
Please try this version and tell me if there is a difference, i'm not at home and no stuff :
I find here a patch version if someone want to try :
https://mega.nz/file/9vJnXaQb#P9AJSARDS ... vJ97jaw89k
The encounter is around *2 : E0 01 -> E0 02I have some questions:
1. How do I move onto Disc 2, since only Disc 1 is included?
[/quote]
2. Since this seems to cut the encounter rate in half, is it possible to increase all EXP gained by 25% or something to accommodate the change? I think 50% extra EXP might be too much considering certain boss fights give you a lot, but I guess it could work either way...[/quote]
I don't know how to patch the exp wins.
But for me the game become quite easy very quickly with the native encounter rate. So it's not necessary to patch it. But if someone tell me how do to, for sure I will.
[/quote]
3. It seems Vyse runs noticeably faster than my US copy of the game, is that normal?[/quote]
With the PAL version the game is natively at 50Hz, increase to 60Hz, Vyse runs faster.
I don't know how the US game run, but it's maybe due to @japanese_cake vga 60Hz patch.
It's more confortable, the original speed is very low.
Thank you, for my knowledge it's almost impossible to find it.ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
This is a cheat engine file ?
- ner0
- noob
- Posts: 3
Re: Is there a Skies of Arcadia encounter rate mod?
No, this is a cheat file for use in RetroArch, specifically with the Flycast emulator, its cheat engine is embedded and exclusive to RetroArch yet similar to Cheat Engine by Dark Byte. Using an external cheat engine on an emulator is much easier because we can scan the memory and make temporary adjustments on the fly, it is much harder to find the equivalent SH-4 instructions and patch the game permanently.fafadou wrote:Thank you, for my knowledge it's almost impossible to find it.ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
This is a cheat engine file ?
- pomegd
- rebel
- Posts: 24
- Contact:
Re: Is there a Skies of Arcadia encounter rate mod?
It is not difficult to just double the experience.
However, it is not only experience that is gained after the battle, but also MagicExp. and money.
It would be a bit troublesome to double these as well.
However, it is not only experience that is gained after the battle, but also MagicExp. and money.
It would be a bit troublesome to double these as well.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Is there a Skies of Arcadia encounter rate mod?
Do you know where the experience value is please ?pomegd wrote:It is not difficult to just double the experience.
However, it is not only experience that is gained after the battle, but also MagicExp. and money.
It would be a bit troublesome to double these as well.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Is there a Skies of Arcadia encounter rate mod?
Here the new version uncensored to test with english dub :
avoid fights while pressing b buttons, and encounter rate "/2" :
https://mega.nz/file/wmZkVaSB#dfSUcVRPt ... YgddCtJ3VA
More version will come if the result is good.
avoid fights while pressing b buttons, and encounter rate "/2" :
https://mega.nz/file/wmZkVaSB#dfSUcVRPt ... YgddCtJ3VA
More version will come if the result is good.
-
- noob
- Posts: 3
- Dreamcast Games you play Online: None
Re: Is there a Skies of Arcadia encounter rate mod?
I tried this and I'm still getting encounters, you're only supposed to edit track03.bin using a hex editor right? I'm using redream android.pomegd wrote:While pressing the B button, you will not be encumbered.
Only the first battleship and ship movements have been checked. Therefore, there may be imperfections.This work has many encounters, but what is interesting is that during the movement of the ship, the value of the encounters increased even when the ship was at a standstill.Code: Select all
us ver. track03.bin find: 8d f3 06 d3 38 f2 34 f2 05 89 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 0c 0c 57 8c replace: 06 d3 30 60 02 c8 09 00 05 8b 05 d1 12 62 01 72 22 21 07 a0 09 00 e8 a1 09 00 00 00 4c 42 56 8c
I was mistaken.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Is there a Skies of Arcadia encounter rate mod?
It had worked for me.
How many time do you hold the B button ?
How many time do you hold the B button ?
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