MoeFoh wrote:Not sure how this would all work out with an ODE, if at all. I use the modified (megavolt85) Code Breaker on my GDEMU, but I only use GDI images.
https://m.youtube.com/watch?v=9vFIV_6I12s
Have you tried the version of Code Breaker that has both discs combined?
OK, I tested both the "combined" Code Breaker you uploaded, and also the separate files linked in that YouTube video.
The results are confusing.
Both were able to load CDI files. But in both cases, the two games I tested, both loaded in 50Hz as if I'd just booted them raw.
Combined disc: worked well, only one lid lift to boot into CB, and then once inside I waited a few seconds and it auto-detected the game and could start.
Bomber Hehhe: 50Hz
Alien Front Online: 50Hz
Separate discs: this could load CDI games, but I needed to first queue the CDI, then queue the Code Breaker, then load the CB loader file. Once inside I had to lift the lid and boot CB. Then once inside CB I had to lift the lid again and then start the game.
From what I know, USB-GD allows the queuing of multiple game discs specifically to allow D2 to be played (it's 4 discs, and sometimes you swap from disc 1 to 4, or all over the place - the game is very badly laid out).
Bomber Hehhe: 50Hz
Alien Front Online: 50Hz
Anyway, as you can, doing the double load method negates whatever magic powers the Code Breaker disc has.
This is my guess or theory: the CB when loaded is loaded into 60Hz mode by default. It then jumps straight into a game, bypassing the swirl logo, thus the game thinks it's loading in 60Hz.
By using another disc to first boot CB, I think - maybe! - the entire system ends up booting in 50Hz, which is what PAL systems normally do.
I dunno. It's a guess.
But whatever - using the double-boot method to load CDI files does work with USB-GD, absolutely no problem.
But sadly since it removes the stiffening effect the CB has with GDI files, it's a bit useless. Sort of like those bottles of alcohol free wine you see in stores. Or decaf coffee.
Can anyone isolate the how and why of what Code Breaker is doing? If we can isolate it maybe we can replicate it?
Also, both these Code Breaker files were like 700mb, whereas the one I normally use is like 1mb. Is that due to padding to make burning easier?
I think I'm just going to redownload my CDI games as GDI on a case by case basis when they won't boot in 60Hz.
As I've said, not every game boots in 50hz. Rippin Rider Snowboarding is 60Hz, Tokyo Racer 2 is 60Hz, so is Illbleed, Canon Spike, and a bunch of random others. Zero Gunner 2 is 60hz! Yet not Shikigami no Shiro 2?
MADNESS!
