openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
legit
shadow
Posts: 14

Re: openMenu Alpha 1

Post by legit »

MoeFoh wrote:
legit wrote: - Possibility to add entire folders (scan files)
For .gdi's, you can't put all of them on the same level because of the .bin's and .raw's named equal. So this is the way for unarchived games: Click "+" -> Open Folder -> Select .gdi -> Click "+" -> Return to base level -> Open Folder -> and so on..
Nope. Keep each GDI in a separate folder - multiple select folders - drag-n-drop. Simple.
If that works, my suggestion is even easier to implement. This is UX related, not functional.

User avatar
MoeFoh
1300
Posts: 1359

Re: openMenu Alpha 1

Post by MoeFoh »

legit wrote:
MoeFoh wrote:
legit wrote: - Possibility to add entire folders (scan files)
For .gdi's, you can't put all of them on the same level because of the .bin's and .raw's named equal. So this is the way for unarchived games: Click "+" -> Open Folder -> Select .gdi -> Click "+" -> Return to base level -> Open Folder -> and so on..
Nope. Keep each GDI in a separate folder - multiple select folders - drag-n-drop. Simple.
If that works, my suggestion is even easier to implement. This is UX related, not functional.
It works - that's the way I use it.

No additional coding is needed. The ability is built-in to the OS open file design, but I understand your suggestion.
Last edited by MoeFoh on Sun Feb 13, 2022 12:50 pm, edited 1 time in total.

User avatar
sonik
Developer
Posts: 235

Re: openMenu Alpha 1

Post by sonik »

Well... Drag and Drop on this app does not work on linux. But works fine on windows. Can't be fixed currently.
EDF! EDF! EDF!

User avatar
megavolt85
Developer
Posts: 2159

Re: openMenu Alpha 1

Post by megavolt85 »

sonik wrote:Well... Drag and Drop on this app does not work on linux. But works fine on windows. Can't be fixed currently.
actually this is not a problem, I add all the necessary games through the file manager, then I run GDmenu Card Manager and it creates an image with a menu without any problems

oberzilla
shadow
Posts: 5

Re: openMenu Alpha 1

Post by oberzilla »

I'm brainfarting. How does one get the config option to pop up?

Lila Corpsegrave
shadow
Posts: 13
Dreamcast Games you play Online: Phantasy Star Online, Chu-Chu Rocket.

Willing to try more games, too!

Re: openMenu Alpha 1

Post by Lila Corpsegrave »

I might have to replace GDmenu soon! I'll have to look into the features you've packed in here.

legolas119
Anarki
Posts: 88
Dreamcast Games you play Online: none

Re: openMenu Alpha 1

Post by legolas119 »

Last edited by legolas119 on Sun Jul 31, 2022 4:50 pm, edited 1 time in total.

NeORomani
lithium
Posts: 40

Re: openMenu Alpha 1

Post by NeORomani »

Hi, quick two questions

Is this still GDI-only menu?
Is there an utility to automatically convert CDI into GDI?

Thanks in advance

User avatar
brad86
rebel
Posts: 17
Dreamcast Games you play Online: Phantasy Star

Re: openMenu Alpha 1

Post by brad86 »

Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.

Normal GDMENU boots perfectly fine.

User avatar
MoeFoh
1300
Posts: 1359

Re: openMenu Alpha 1

Post by MoeFoh »

brad86 wrote:Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.

Normal GDMENU boots perfectly fine.
Make sure your using v1.3.3, updated with the newest DAT files.

https://github.com/mrneo240/GDMENUCardManager/releases

  • Similar Topics
    Replies
    Views
    Last post