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Re: openMenu Alpha 1
Posted: Sat Feb 12, 2022 3:26 am
by legit
MoeFoh wrote:legit wrote:
- Possibility to add entire folders (scan files)
For .gdi's, you can't put all of them on the same level because of the .bin's and .raw's named equal. So this is the way for unarchived games: Click "+" -> Open Folder -> Select .gdi -> Click "+" -> Return to base level -> Open Folder -> and so on..
Nope. Keep each GDI in a separate folder - multiple select folders - drag-n-drop. Simple.
If that works, my suggestion is even easier to implement. This is UX related, not functional.
Re: openMenu Alpha 1
Posted: Sat Feb 12, 2022 4:03 am
by MoeFoh
legit wrote:MoeFoh wrote:legit wrote:
- Possibility to add entire folders (scan files)
For .gdi's, you can't put all of them on the same level because of the .bin's and .raw's named equal. So this is the way for unarchived games: Click "+" -> Open Folder -> Select .gdi -> Click "+" -> Return to base level -> Open Folder -> and so on..
Nope. Keep each GDI in a separate folder - multiple select folders - drag-n-drop. Simple.
If that works, my suggestion is even easier to implement. This is UX related, not functional.
It works - that's the way I use it.
No additional coding is needed. The ability is built-in to the OS open file design, but I understand your suggestion.
Re: openMenu Alpha 1
Posted: Sat Feb 12, 2022 6:02 pm
by sonik
Well... Drag and Drop on this app does not work on linux. But works fine on windows. Can't be fixed currently.
Re: openMenu Alpha 1
Posted: Sun Feb 13, 2022 11:53 am
by megavolt85
sonik wrote:Well... Drag and Drop on this app does not work on linux. But works fine on windows. Can't be fixed currently.
actually this is not a problem, I add all the necessary games through the file manager, then I run GDmenu Card Manager and it creates an image with a menu without any problems
Re: openMenu Alpha 1
Posted: Mon Feb 14, 2022 11:12 am
by oberzilla
I'm brainfarting. How does one get the config option to pop up?
Re: openMenu Alpha 1
Posted: Tue Mar 08, 2022 5:17 pm
by Lila Corpsegrave
I might have to replace GDmenu soon! I'll have to look into the features you've packed in here.
Re: openMenu Alpha 1
Posted: Sun Mar 13, 2022 9:27 am
by legolas119
Re: openMenu Alpha 1
Posted: Mon Mar 14, 2022 5:05 am
by NeORomani
Hi, quick two questions
Is this still GDI-only menu?
Is there an utility to automatically convert CDI into GDI?
Thanks in advance
Re: openMenu Alpha 1
Posted: Mon Mar 14, 2022 5:23 am
by brad86
Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.
Normal GDMENU boots perfectly fine.
Re: openMenu Alpha 1
Posted: Mon Mar 14, 2022 7:44 am
by MoeFoh
brad86 wrote:Read the guide carefully, and set the SD card up correctly, but I still get a black screen after the SEGA logo. Not sure what else I need to do. I'm on the latest (oct-nov 2021) V5.20(5.20.3) GDEMU clone.
Normal GDMENU boots perfectly fine.
Make sure your using v1.3.3, updated with the newest DAT files.
https://github.com/mrneo240/GDMENUCardManager/releases