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Re: openMenu Alpha 1
Posted: Sat Jun 04, 2022 1:32 pm
by Dr Sabroson
mrneo240 wrote:I hope soon. Apologies
No worries, there is a real life and all, take your time but indulge us again.
Thanks for the hard work, this is a gift for DC fans.
Re: openMenu Alpha 1
Posted: Sat Jun 04, 2022 9:01 pm
by Pixel Sonic
It seems like this has already been asked but I'm still having issues. I'm trying to get the game to Tee off to work using VGA and it won't work on openMenu but it will on GDMenu. Does anyone know why it doesn't work on openMenu since Force VGA should be on from what I know and it's just a BIOS flag that's disabled. Is there a button combo I'm missing or is this just this game or is it something else entirely?
Re: openMenu Alpha 1
Posted: Sun Jun 05, 2022 4:37 pm
by sonik
mrneo240 wrote:I hope soon. Apologies
No need to apology. Take your time.

Just checking if everything is alright.
Re: openMenu Alpha 1
Posted: Mon Jun 06, 2022 1:41 pm
by mrneo240
Pixel Sonic wrote:It seems like this has already been asked but I'm still having issues. I'm trying to get the game to Tee off to work using VGA and it won't work on openMenu but it will on GDMenu. Does anyone know why it doesn't work on openMenu since Force VGA should be on from what I know and it's just a BIOS flag that's disabled. Is there a button combo I'm missing or is this just this game or is it something else entirely?
Can you send me your openMenu.ini so I can be sure I test with the same gdi you have.
That
shouldnt be happening but I'm not surprised there's an issue like that. I'll try to investigate next weekend
Re: openMenu Alpha 1
Posted: Tue Jun 07, 2022 5:01 pm
by Guile_2021
Ive been experimenting with open menu for about a week now in my spare time and was wondering if their is a way to use the themes but still load the artwork from the GDI's like the OG menu. I spent alot of time updating .PVR files for my library and dont know if I want to spend the time doing the same for some of the missing or incorrect artwork in the DAT file editor.
Re: openMenu Alpha 1
Posted: Tue Jun 07, 2022 7:15 pm
by mrneo240
Guile_2021 wrote:Ive been experimenting with open menu for about a week now in my spare time and was wondering if their is a way to use the themes but still load the artwork from the GDI's like the OG menu. I spent alot of time updating .PVR files for my library and dont know if I want to spend the time doing the same for some of the missing or incorrect artwork in the DAT file editor.
There is not, by design.
It sounds like something easily scriptable by extracting the 0gdtex.pvr per gdi and naming as the disc serial.
Then manually correcting the few that are "incorrect"
Re: openMenu Alpha 1
Posted: Tue Jun 07, 2022 9:47 pm
by Guile_2021
Thanks for the suggestion. The DAT file editing tool is a little finicky though. Maybe I'm doing something wrong but when I try to save the edits to the file it crashes. Ill keep playing around with things when I have a little free time.
Re: openMenu Alpha 1
Posted: Wed Jun 08, 2022 7:38 pm
by chrisrlink
so I'm guessing this is on hiatus? from what I'm reading
Re: openMenu Alpha 1
Posted: Wed Jun 08, 2022 8:01 pm
by deluxux
chrisrlink wrote:so I'm guessing this is on hiatus? from what I'm reading
How so? dude just said
mrneo240 wrote:I'll try to investigate next weekend
That would be this weekend...
Re: openMenu Alpha 1
Posted: Thu Jun 09, 2022 1:09 am
by mrneo240
chrisrlink wrote:so I'm guessing this is on hiatus? from what I'm reading
Thankfully I've heard since it's open source that people will flock left and right to fix issues and extend functionality.
So as soon as they show up I'm sure it can get done