@dubcity - have you tried that on Metal Slug 6? You do realize that the TEST MENU is a different thing from the in-game DEBUG MENU right?
TEST MENU = input tests, coin assignments, language, etc
DEBUG MENU = in game changes for programmers to debug the game; hit collision; cheats, auto-fire; etc
According to the web, here's what you have to do to get the Debug menu in game:
On the title screen, insert a credit. Hammer the System, Player 1 Start and Player 2 A buttons repeatedly.
This is rather finicky and there's no indication you've succeeded until you reach gameplay. I found good success by assigning Service and P2 A to one key, and then assigning that key and Player 1 Start to buttons on a gamepad using Xpadder and applying the turbo function.
Make your way to the first mission, and press the D & E buttons simultaneously (on P1 or P2's controls).
Unfortunately, I am unable to get it to work as much as I try...
Metal Slug 6
- dubcity
- Resident Evil
- Posts: 1753
Re: Metal Slug 6
You know what you did say debug menu. I'll give you that. I have not been able to access debug menu using the method you posted here. Service button works normally in test menu but works as a coin button during game menu even though I have coin button mapped to a different button.GodElite wrote:@dubcity - have you tried that on Metal Slug 6? You do realize that the TEST MENU is a different thing from the in-game DEBUG MENU right?
TEST MENU = input tests, coin assignments, language, etc
DEBUG MENU = in game changes for programmers to debug the game; hit collision; cheats, auto-fire; etc
According to the web, here's what you have to do to get the Debug menu in game:
On the title screen, insert a credit. Hammer the System, Player 1 Start and Player 2 A buttons repeatedly.
This is rather finicky and there's no indication you've succeeded until you reach gameplay. I found good success by assigning Service and P2 A to one key, and then assigning that key and Player 1 Start to buttons on a gamepad using Xpadder and applying the turbo function.
Make your way to the first mission, and press the D & E buttons simultaneously (on P1 or P2's controls).
Unfortunately, I am unable to get it to work as much as I try...
Good luck. Let me know if you get it.
- MoeFoh
- 1300
- Posts: 1357
Re: Metal Slug 6
Read starting from here:
https://dreamcast-talk.com/forum/viewto ... 10#p136783
The debug menu is disabled by default and can be enabled with a simple hex patch.
https://dreamcast-talk.com/forum/viewto ... 10#p136783
The debug menu is disabled by default and can be enabled with a simple hex patch.
- GodElite
- shadow
- Posts: 7
Re: Metal Slug 6
@MoeFoh - the Debug menu is actually enabled on the Dreamcast port, you just need to press Start 2x... That's not the issue here. The issue is that any change you make on the Debug menu on the Dreamcast port, it doesn't get Saved. In order to fully save changes from the Debug menu, you need to do it on the Demul emulator which writes over the NVRAM of the game. The problem is that I'm unable to access the Debug menu in Demul.
- MoeFoh
- 1300
- Posts: 1357
Re: Metal Slug 6
@megavolt85 should be able to figure out the address and hex code patch for Max Brightness.
- MoeFoh
- 1300
- Posts: 1357
Re: Metal Slug 6
I was able to get to the debug menu with just a keyboard using demul. I changed freeplay to coin and mapped the second joy "A" to backslash - added coin at title, then mashed on service, start & backslash. Once into the game, keys D & E opened the debug menu. Unfortunately, max brightness didn't save to sram, so it turned out to be fruitless.dubcity wrote:You know what you did say debug menu. I'll give you that. I have not been able to access debug menu using the method you posted here. Service button works normally in test menu but works as a coin button during game menu even though I have coin button mapped to a different button.GodElite wrote:@dubcity - have you tried that on Metal Slug 6? You do realize that the TEST MENU is a different thing from the in-game DEBUG MENU right?
TEST MENU = input tests, coin assignments, language, etc
DEBUG MENU = in game changes for programmers to debug the game; hit collision; cheats, auto-fire; etc
According to the web, here's what you have to do to get the Debug menu in game:
On the title screen, insert a credit. Hammer the System, Player 1 Start and Player 2 A buttons repeatedly.
This is rather finicky and there's no indication you've succeeded until you reach gameplay. I found good success by assigning Service and P2 A to one key, and then assigning that key and Player 1 Start to buttons on a gamepad using Xpadder and applying the turbo function.
Make your way to the first mission, and press the D & E buttons simultaneously (on P1 or P2's controls).
Unfortunately, I am unable to get it to work as much as I try...
Good luck. Let me know if you get it.
- knuckles
- noob
- Posts: 1
Re: Metal Slug 6
Hello everyone, I try to contribute what I can in this world to revive the games of our childhood
I have a Raspberry with Retropie and several emulators: Dreamcast, Naomi, Atomiswave, etc.
I'm wondering how Metal Slug 6 can work best nowadays?
I mean, which ROM for which of these emulators?

I have a Raspberry with Retropie and several emulators: Dreamcast, Naomi, Atomiswave, etc.
I'm wondering how Metal Slug 6 can work best nowadays?
I mean, which ROM for which of these emulators?
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