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Re: Metal Slug 6

Posted: Sat Feb 11, 2023 12:15 pm
by Anthony817
Somebody made a MS3 randomizer. How cool would it be if this game got the same treatment? I was hopeful we would at least get good romhacks with this to turn it into all new experiences. Really would be a great game for making rom hacks.



However I found a rom hack for MS1 which was made for the MVS version, so not sure how possible this would be to emulate on DC compared to Neo Geo CD version of the game.


Re: Metal Slug 6

Posted: Tue Aug 06, 2024 7:20 am
by vincecarter_24
Thanks for this, amazing game and it runs perfectly.

Re: Metal Slug 6

Posted: Sun Sep 22, 2024 7:14 pm
by Sonic23
Hi folks.

I was fiddeling around to run MS6 via Gdemu 5.20 but got freeze issues. I tried various sources but best working version comes with a track4.iso dated with 23.11.2001 (SD mod). This version has no blood and no autofire. I made easy mode once with no issue but a freeze continung on hard. Restarted and did hard to mission 5. This is very promissing in compare with other versions I tried.

Now my question, can I modify this working version via hex editor to add autofire and red blood? Can someone please post the code snipes which need to be replaced?

I tried myself to compare track4.iso from 26.8.2023 (called Gdemu patch for blood) but I could not locate the needed lines, too many differences.

@megavolt85 any suggestions?

Thanks anyway. S.

Re: Metal Slug 6

Posted: Mon Sep 23, 2024 5:19 am
by MoeFoh
Sonic23 wrote: Sun Sep 22, 2024 7:14 pm Hi folks.

I was fiddeling around to run MS6 via Gdemu 5.20 but got freeze issues. I tried various sources but best working version comes with a track4.iso dated with 23.11.2001 (SD mod). This version has no blood and no autofire. I made easy mode once with no issue but a freeze continung on hard. Restarted and did hard to mission 5. This is very promissing in compare with other versions I tried.

Now my question, can I modify this working version via hex editor to add autofire and red blood? Can someone please post the code snipes which need to be replaced?

I tried myself to compare track4.iso from 26.8.2023 (called Gdemu patch for blood) but I could not locate the needed lines, too many differences.

@megavolt85 any suggestions?

Thanks anyway. S.
Try this:

To enable autofire:
open track04.iso in hex editor
goto offset: 0x4ADE0
replace
32 21
to
22 21

To enable red blood:
open track04.iso in hex editor
goto offset: 0x52B50
replace
02 8B 05 90
to
02 8B 00 E0

Re: Metal Slug 6

Posted: Mon Sep 23, 2024 8:37 am
by Sonic23
MoeFoh wrote: Mon Sep 23, 2024 5:19 am
Try this:

To enable autofire:
open track04.iso in hex editor
goto offset: 0x4ADE0
replace
32 21
to
22 21

To enable red blood:
open track04.iso in hex editor
goto offset: 0x52B50
replace
02 8B 05 90
to
02 8B 00 E0
Great! It works flawless now. MG6 on GDEMU with no more freeze but blood and autofire. Just for the record, red blood offset is 0x52B50.

Many thanks MoeFoh. Just for curiosity, are there any more hex edits which can be fun to try? Did not found any by websearch...

Re: Metal Slug 6

Posted: Mon Dec 30, 2024 8:53 am
by zhm86
Hex edit track04.iso of Metal Slug 6 atomiswave rom:

Set difficulty:
File offset 0xC9224
Defaultly, it is 00 61
Change it to
07 E1 for difficulty 8
06 E1 for difficulty 7
...
03 E1 for difficulty 4
...
00 E1 for difficulty 1


Max brightness and disable shadow:
File offset 0x4ADFB
Defaultly, it is 00
Change it to
10 for max brightness
80 for disable shadow
90 for max brightness & disable shadow

Re: Metal Slug 6

Posted: Sun Jan 05, 2025 3:30 pm
by bjankins1
Does this have a cdi version?

Re: Metal Slug 6

Posted: Thu Mar 27, 2025 1:05 am
by AyeYoYoYOOO
Does anyone have a DL link for a finished, full ODE compatible version, with blood and auto fire ?