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Re: Xenocider/Project Q

Posted: Mon Jan 25, 2021 2:24 pm
by hombreimaginario
Xenocider is out today. Enjoy this deliberatedly retro-looking launch trailer we put together :D

https://youtu.be/Lplevg-T5dc

Re: Xenocider/Project Q

Posted: Tue Jan 26, 2021 2:14 am
by Wombat
What a ride this was, congratulations @hombreimaginario and the rest of the team for making Xenocider a reality. This game has raised the bar for indie releases on Dreamcast and I hope it will be a great succes!

Re: Xenocider/Project Q

Posted: Tue Jan 26, 2021 12:45 pm
by DCGX
Looking forward to my copy!

Re: Xenocider/Project Q

Posted: Tue Jan 26, 2021 1:50 pm
by Wrath of Khan
Seems I ordered the special edition version- I had forgotten. Looking forward to my copy.

Re: Xenocider/Project Q

Posted: Wed Jan 27, 2021 4:59 am
by Tomleecee
Hi, hope it's OK to post here. Here's my review of Xenocider: https://www.thedreamcastjunkyard.co.uk/ ... cider.html

Thanks Carlos and team for another excellent indie title!

Re: Xenocider/Project Q

Posted: Wed Jan 27, 2021 10:24 am
by DCGX
Stop it! I'm already so excited! Well, the lack of 4X memory card compatibility is disappointing, but Twin Stick support!

Carlos, and this may have been asked before, but have you and Retro Sumus thought of licensing out your engine? You could be the Epic/Unreal Engine of Indie Dreamcast development.

Re: Xenocider/Project Q

Posted: Wed Jan 27, 2021 11:36 am
by Cass
Congratulations to the team and all those involved in putting this out. It looks great in the video and the Space Harrier level had me smiling ear to ear.

Re: Xenocider/Project Q

Posted: Thu Jan 28, 2021 5:21 am
by hombreimaginario
Tomleecee wrote:Hi, hope it's OK to post here. Here's my review of Xenocider: https://www.thedreamcastjunkyard.co.uk/ ... cider.html

Thanks Carlos and team for another excellent indie title!
Special thanks to Tom and The Dreamcast Junkyard for the continued support.

And for that amazing review :D

Wombat wrote:What a ride this was, congratulations @hombreimaginario and the rest of the team for making Xenocider a reality. This game has raised the bar for indie releases on Dreamcast and I hope it will be a great succes!
We kind of hope it did!
Wrath of Khan wrote:Seems I ordered the special edition version- I had forgotten. Looking forward to my copy.
Just give us a few days, please. There's only 2 of us managing all the shipments and covid restrictions make it hard even to drive to the post office sometimes :cry:
DCGX wrote:Stop it! I'm already so excited! Well, the lack of 4X memory card compatibility is disappointing, but Twin Stick support!

Carlos, and this may have been asked before, but have you and Retro Sumus thought of licensing out your engine? You could be the Epic/Unreal Engine of Indie Dreamcast development.
Seriously, we didn't even know that device even existed, as soon as we read Tom's review we asked each other "WTF is this and how did we miss it?" :lol: THen we realized is a very, very rare item and that part of the review was basically (I think) a joke :mrgreen:

But yeah, it plays veeery nicely with the Twin Stick!

We haven't really thought about that but who knows. We'll see :)

Cass wrote:Congratulations to the team and all those involved in putting this out. It looks great in the video and the Space Harrier level had me smiling ear to ear.
12 radically different spaceharrieresque stages available now, good sir :)

Re: Xenocider/Project Q

Posted: Thu Jan 28, 2021 5:35 am
by megavolt85
hombreimaginario wrote: THen we realized is a very, very rare item and that part of the review was basically (I think) a joke
need ask guys from Junkyard to check their memory card in other homebrews, it is possible that the problem is in the VMU itself
I had a Chinese VMU 4x that worked everywhere except homebrew, but the exact same VMUs worked fine for others

Re: Xenocider/Project Q

Posted: Thu Jan 28, 2021 5:53 am
by Roel
megavolt85 wrote:
hombreimaginario wrote: THen we realized is a very, very rare item and that part of the review was basically (I think) a joke
need ask guys from Junkyard to check their memory card in other homebrews, it is possible that the problem is in the VMU itself
I had a Chinese VMU 4x that worked everywhere except homebrew, but the exact same VMUs worked fine for others
To add my 2 cents, the original Rush Rush Rally Racing didn't support 4x VMUs either, but I fixed that issue and my newer games do support them. I found that a standard VMU writes blocks almost instantly, but the 4x VMU that I used for testing took much longer to write each block and it incorrectly reported that it was ready to receive more data before it actually was. Adding a slight delay between each write command solved the problem.