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Re: King of Fighters NeoWave

Posted: Tue Nov 17, 2020 10:28 pm
by javierv14
can some please help me do configuration?
X=HP
A=HK
Y=LP
B=LK

Re: King of Fighters NeoWave

Posted: Wed Nov 18, 2020 6:46 am
by yzb
Update the selection method of angel and k9999

Re: King of Fighters NeoWave

Posted: Thu Nov 19, 2020 4:37 am
by mathieulh
Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)

Re: King of Fighters NeoWave

Posted: Thu Nov 19, 2020 6:27 pm
by yzb
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see

Re: King of Fighters NeoWave

Posted: Fri Nov 20, 2020 3:23 am
by mathieulh
yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see
The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/

Re: King of Fighters NeoWave

Posted: Fri Nov 20, 2020 3:07 pm
by MoeFoh

Re: King of Fighters NeoWave

Posted: Fri Nov 20, 2020 3:34 pm
by cloofoofoo
mathieulh wrote:
yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see
The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/
That list is missing unreleased prototypes for atomiswave kenju and force five which have both been released as naomi netboot conversions. I think these guys have it on this page.
https://www.neo-arcadia.com/forum/viewt ... 0#p1331907

Re: King of Fighters NeoWave

Posted: Fri Nov 20, 2020 7:16 pm
by yzb
mathieulh wrote:
yzb wrote:
mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.

Cheers :)
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see
The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/

I downloaded the nw rom and modified it, you can try

https://mega.nz/file/xOQSQbpY#6PZDeOJ7- ... kAAQ4E46og

Re: King of Fighters NeoWave

Posted: Fri Nov 20, 2020 7:41 pm
by mathieulh
yzb wrote:
mathieulh wrote:
yzb wrote:
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see
The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).

By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.

Here is a link to all the current naomi Atomiswave converts I maintain.

https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg

The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/

I downloaded the nw rom and modified it, you can try

https://mega.nz/file/xOQSQbpY#6PZDeOJ7- ... kAAQ4E46og
Thanks a lot, I just tested the rom, it works great! I will add it to the Naomi converts repository :)

Re: King of Fighters NeoWave

Posted: Sun Nov 22, 2020 10:21 am
by yzb
2020.11.22
Fix the black screen is too long :mrgreen:

Please download replace the original file


BTW,I plan to make a cdi version, please provide an appropriate .sram file