Re: King of Fighters NeoWave
Posted: Tue Nov 17, 2020 10:28 pm
can some please help me do configuration?
X=HP
A=HK
Y=LP
B=LK
X=HP
A=HK
Y=LP
B=LK
Without a patch, I am directly modifying the main program file.mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.
Cheers
The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).yzb wrote:Without a patch, I am directly modifying the main program file.mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.
Cheers
I don’t know what Naomi’s rom is like, you can pass one and let me see
That list is missing unreleased prototypes for atomiswave kenju and force five which have both been released as naomi netboot conversions. I think these guys have it on this page.mathieulh wrote:The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).yzb wrote:Without a patch, I am directly modifying the main program file.mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.
Cheers
I don’t know what Naomi’s rom is like, you can pass one and let me see
By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.
Here is a link to all the current naomi Atomiswave converts I maintain.
https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg
The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/
mathieulh wrote:The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).yzb wrote:Without a patch, I am directly modifying the main program file.mathieulh wrote:Hi YZB, do you have the patches used to enable the hidden characters in KOF NeoWave? I want to enable them on the Naomi convert of the rom.
Cheers
I don’t know what Naomi’s rom is like, you can pass one and let me see
By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.
Here is a link to all the current naomi Atomiswave converts I maintain.
https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg
The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/
Thanks a lot, I just tested the rom, it works great! I will add it to the Naomi converts repositoryyzb wrote:mathieulh wrote:The code is exactly the same as the original Atomiswave rom except a specific loader (at 0x500) runs prior to the actual (untouched) atmomiswave rom (at 0xff00).yzb wrote:
Without a patch, I am directly modifying the main program file.
I don’t know what Naomi’s rom is like, you can pass one and let me see
By patches I meant the changes you used in track04 (1st_read.bin) to unlock the characters.
Here is a link to all the current naomi Atomiswave converts I maintain.
https://mega.nz/folder/1lsmDawI#S5rCoeBJlAIyg48ybMdxMg
The original thread about the converts is here: https://www.arcade-projects.com/forums/ ... -converts/
I downloaded the nw rom and modified it, you can try
https://mega.nz/file/xOQSQbpY#6PZDeOJ7- ... kAAQ4E46og