Re: WIP: Duke Nukem 3D DCWinCE port
Posted: Sat May 21, 2022 7:26 am
This is really cool . Keep up the great work !
Im working on sound optimization.BuffaloBill wrote:Hey is this still being worked on any progress?
Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..Ivan Guber wrote:Im working on sound optimization.BuffaloBill wrote:Hey is this still being worked on any progress?
Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.Ian Micheal wrote:Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..Ivan Guber wrote:Im working on sound optimization.BuffaloBill wrote:Hey is this still being worked on any progress?
It's good guide on porting id software type engine with out any layer but what's included..
I fixed the src to build for any user..
Ivan Guber wrote:Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.Ian Micheal wrote:Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..Ivan Guber wrote: Im working on sound optimization.
It's good guide on porting id software type engine with out any layer but what's included..
I fixed the src to build for any user..
Congrats, I can't wait to see it finished. Amazing project!Ivan Guber wrote:Optimized the sound, now it works fine.
https://youtu.be/m46wl2nMpWk