Page 5 of 8
Re: Xash3D (Half-Life compatible engine) port
Posted: Sat Dec 14, 2024 8:21 pm
by freeman_ji
Thank you maximqad this hits me right in the childhood!
My favorite ever FPS on my favorite console.
Do you envision bot support?
Re: Xash3D (Half-Life compatible engine) port
Posted: Sun Jan 05, 2025 9:32 pm
by Ownski
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day

Re: Xash3D (Half-Life compatible engine) port
Posted: Thu Jan 09, 2025 5:20 am
by maximqad
Ownski wrote: ↑Sun Jan 05, 2025 9:32 pm
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
Re: Xash3D (Half-Life compatible engine) port
Posted: Thu Jan 09, 2025 2:29 pm
by Vitek Nk
hi max, what about hldm ?
Re: Xash3D (Half-Life compatible engine) port
Posted: Thu Jan 09, 2025 6:17 pm
by Ownski
That's awesome! Looking forward to more updates. Is there a release anywhere that I can test for HLDM?
Re: Xash3D (Half-Life compatible engine) port
Posted: Fri Jan 10, 2025 11:44 am
by w_glow
maximqad wrote: ↑Thu Jan 09, 2025 5:20 am
Ownski wrote: ↑Sun Jan 05, 2025 9:32 pm
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
I think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memory
Re: Xash3D (Half-Life compatible engine) port
Posted: Fri Jan 10, 2025 12:25 pm
by Ian Micheal
w_glow wrote: ↑Fri Jan 10, 2025 11:44 am
maximqad wrote: ↑Thu Jan 09, 2025 5:20 am
Ownski wrote: ↑Sun Jan 05, 2025 9:32 pm
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
I think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memory
Oh you mean like GTA III was using to much course it's not just takes work ..
Re: Xash3D (Half-Life compatible engine) port
Posted: Sat Jan 11, 2025 12:06 am
by maximqad
w_glow wrote: ↑Fri Jan 10, 2025 11:44 am
maximqad wrote: ↑Thu Jan 09, 2025 5:20 am
Ownski wrote: ↑Sun Jan 05, 2025 9:32 pm
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
I think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memory
I have a demo for CS 1.6 and it runs on 16 MB, but CT and T models had to be replaced to hostage model, because each model of CT and T is about of 2 mb of RAM.
Re: Xash3D (Half-Life compatible engine) port
Posted: Sat Jan 11, 2025 12:42 am
by maximqad
Ownski wrote: ↑Thu Jan 09, 2025 6:17 pm
That's awesome! Looking forward to more updates. Is there a release anywhere that I can test for HLDM?
DM me
Re: Xash3D (Half-Life compatible engine) port
Posted: Sat Jan 11, 2025 2:03 pm
by w_glow
maximqad wrote: ↑Sat Jan 11, 2025 12:06 am
w_glow wrote: ↑Fri Jan 10, 2025 11:44 am
maximqad wrote: ↑Thu Jan 09, 2025 5:20 am
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
I think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memory
I have a demo for CS 1.6 and it runs on 16 MB, but CT and T models had to be replaced to hostage model, because each model of CT and T is about of 2 mb of RAM.
but for online cs you need at least 10-12 players, how are you going to implement this with 16 MB of RAM? , you need to optimize the sourcecode very well, and the game resources: textures, models, sounds and optimization Xash engine...
