Postal Now Open Source, Devs Asking for Dreamcast Port

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fafadou
Leonard Nimoy
Posts: 1857

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by fafadou »

Ro Magnus Larsson wrote: Thank you. In my case i will convert it to ISO file to play it in Dreamshell HDD and test it
I did the same :-D :
https://mega.nz/file/xrZmQD7J#IVi1gJ2hJ ... zDcGw-8EgU

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Ro Magnus Larsson
Metallic
Posts: 851
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by Ro Magnus Larsson »

Oh i did not test it yet, but in that case you will need this...
Postal (US) [DS-RD].png
Postal (US) [DS-RD].png (144.35 KiB) Viewed 3326 times
Ro Magnus
Argentina.-

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lozz
blackout!
Posts: 133
Dreamcast Games you play Online: Phantasy Star Online, Quake III, Starlancer, 4x4 Evo, Maximum Pool, Sega Swirl.

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by lozz »

Thanks for all your efforts so far Dan! It's great to see how far this has progressed.

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fafadou
Leonard Nimoy
Posts: 1857

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by fafadou »

Ro Magnus Larsson wrote:Oh i did not test it yet, but in that case you will need this...
Is it possible for you to convert it as a "0pvr" in order to put it in the datas and have a picture in iso loader and gdmenu ?

DanRedfield
rebel
Posts: 15

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by DanRedfield »

Are you guys happy with the level of performance? Or do you think I need to try and squeeze some more out of it?

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Xiden
Developer
Posts: 2340
Dreamcast Games you play Online: All the DC games!!

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by Xiden »

DanRedfield wrote:Are you guys happy with the level of performance? Or do you think I need to try and squeeze some more out of it?
Honestly seems good to me but any tweaks that improve anything I'm all for haha :D

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fafadou
Leonard Nimoy
Posts: 1857

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by fafadou »

Sorry for the delay, i played it only with official gdemu 5.20.
Everything seems to be perfect !
But i'm not sure to understand everything about what WE have to do. We must to kill everyone ? I've Seen writen "hostile people" ?
The transparancy effect when WE are hidden by a tree or a house is beautiful and very useful.
Congratulations for the kalistios screen, the Dreamcast controller in options.
For now, i didn't try to sAve and i reach only thé third stage.

I'll tell you more soin, but everything is fantastic.

Last question : is there any fmv intro ?

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fafadou
Leonard Nimoy
Posts: 1857

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by fafadou »

I understand better what the is expecting from us.
It runs like a charm.

Just have a sound issue, i.e. no sound after an explosion during the "supermarket" mode.

Can't wait the next beta in few days :-D

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Ian Micheal
Developer
Posts: 6280
Location: USA
Contact:

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by Ian Micheal »

fafadou wrote:Sorry for the delay, i played it only with official gdemu 5.20.
Everything seems to be perfect !
But i'm not sure to understand everything about what WE have to do. We must to kill everyone ? I've Seen writen "hostile people" ?
The transparancy effect when WE are hidden by a tree or a house is beautiful and very useful.
Congratulations for the kalistios screen, the Dreamcast controller in options.
For now, i didn't try to sAve and i reach only thé third stage.

I'll tell you more soin, but everything is fantastic.

Last question : is there any fmv intro ?

It's a great port with a full pvr gpu backend i did the kalistios screen for dan thanks for noticing hehe

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fafadou
Leonard Nimoy
Posts: 1857

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Post by fafadou »

Ian Micheal wrote: It's a great port with a full pvr gpu backend i did the kalistios screen for dan thanks for noticing hehe
There is also the A Button when you finished a stage.

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