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Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Fri Jan 28, 2022 3:35 am
by fafadou
Ro Magnus Larsson wrote: Thank you. In my case i will convert it to ISO file to play it in Dreamshell HDD and test it
I did the same :-D :
https://mega.nz/file/xrZmQD7J#IVi1gJ2hJ ... zDcGw-8EgU

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Fri Jan 28, 2022 4:05 am
by Ro Magnus Larsson
Oh i did not test it yet, but in that case you will need this...
Postal (US) [DS-RD].png
Postal (US) [DS-RD].png (144.35 KiB) Viewed 3408 times

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Fri Jan 28, 2022 4:06 am
by lozz
Thanks for all your efforts so far Dan! It's great to see how far this has progressed.

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Fri Jan 28, 2022 5:45 am
by fafadou
Ro Magnus Larsson wrote:Oh i did not test it yet, but in that case you will need this...
Is it possible for you to convert it as a "0pvr" in order to put it in the datas and have a picture in iso loader and gdmenu ?

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Sat Jan 29, 2022 8:10 am
by DanRedfield
Are you guys happy with the level of performance? Or do you think I need to try and squeeze some more out of it?

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Sat Jan 29, 2022 11:12 pm
by Xiden
DanRedfield wrote:Are you guys happy with the level of performance? Or do you think I need to try and squeeze some more out of it?
Honestly seems good to me but any tweaks that improve anything I'm all for haha :D

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Sun Jan 30, 2022 5:19 pm
by fafadou
Sorry for the delay, i played it only with official gdemu 5.20.
Everything seems to be perfect !
But i'm not sure to understand everything about what WE have to do. We must to kill everyone ? I've Seen writen "hostile people" ?
The transparancy effect when WE are hidden by a tree or a house is beautiful and very useful.
Congratulations for the kalistios screen, the Dreamcast controller in options.
For now, i didn't try to sAve and i reach only thé third stage.

I'll tell you more soin, but everything is fantastic.

Last question : is there any fmv intro ?

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Mon Jan 31, 2022 2:27 am
by fafadou
I understand better what the is expecting from us.
It runs like a charm.

Just have a sound issue, i.e. no sound after an explosion during the "supermarket" mode.

Can't wait the next beta in few days :-D

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Mon Jan 31, 2022 2:40 am
by Ian Micheal
fafadou wrote:Sorry for the delay, i played it only with official gdemu 5.20.
Everything seems to be perfect !
But i'm not sure to understand everything about what WE have to do. We must to kill everyone ? I've Seen writen "hostile people" ?
The transparancy effect when WE are hidden by a tree or a house is beautiful and very useful.
Congratulations for the kalistios screen, the Dreamcast controller in options.
For now, i didn't try to sAve and i reach only thé third stage.

I'll tell you more soin, but everything is fantastic.

Last question : is there any fmv intro ?

It's a great port with a full pvr gpu backend i did the kalistios screen for dan thanks for noticing hehe

Re: Postal Now Open Source, Devs Asking for Dreamcast Port

Posted: Mon Jan 31, 2022 3:08 am
by fafadou
Ian Micheal wrote: It's a great port with a full pvr gpu backend i did the kalistios screen for dan thanks for noticing hehe
There is also the A Button when you finished a stage.