Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
Posted: Mon Mar 27, 2023 1:13 am
by ExegesisVetusta
Hi, im trying to make my own BOR mod,ive used openBOR previously, but now want to make a game with dreamcast in mind, so far ive kept the palette to 256 colours, used gif for image format and used tiles for the backgrounds.
Is the version 7.2 still not compatible with CDR? Since is the only thing aside emulators to test on real hardware, right now im using a very old build of dreambor and wanted to know if 7.0 or 7.2 would be the best to use.
Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
Posted: Mon Mar 27, 2023 12:21 pm
by Dreamkazt
@ExegesisVetusta DreamBOR v7.2 (Cracked) work in CD-R/W
I have been talking to @Ripfire from the Chilecomparte forum about conversion and new games for DreamBOR, I recommend the following points to make it functional in Dreamcast:
1. Music in Bor format (22050Hz X 48KBPS MONO)[Weight less than 700kb]
2. No Scripts except DreamBOR Scripts v2.1 and Fake Characters
3. Only 4:3 fullscreen
4. Only GIF in color palette of 128 colors (8 bits) [SPRITES]
5. Optimize GIF VIDEO that is less than 500kb
I hope these recommendations are useful to you. bye
Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
Posted: Mon Mar 27, 2023 2:05 pm
by Ian Micheal
ExegesisVetusta wrote:Hi, im trying to make my own BOR mod,ive used openBOR previously, but now want to make a game with dreamcast in mind, so far ive kept the palette to 256 colours, used gif for image format and used tiles for the backgrounds.
Is the version 7.2 still not compatible with CDR? Since is the only thing aside emulators to test on real hardware, right now im using a very old build of dreambor and wanted to know if 7.0 or 7.2 would be the best to use.
not sure what your talking not compatible with a cdr ?