RazorX wrote: ↑Fri Jun 07, 2024 3:41 pm
did you happen to see my comment on the previous page?
if not i also DM'd you on discord but i know how busy you are
I don't think this is possible, such things are done by fixing the game executable file
RazorX wrote: ↑Fri Jun 07, 2024 3:41 pm
did you happen to see my comment on the previous page?
if not i also DM'd you on discord but i know how busy you are
I don't think this is possible, such things are done by fixing the game executable file
could you not have a controller scheme/mode like the other ones you have where if enabled for pso, while the player moves left or right with the thumbstick it triggers a press on R once a second while moving, that should do it and it shouldn't effect anything else but i would be able to test that, if that's possible to do with usb4maple then it would mean as the player turns ingame the camera will stay behind them as expected, by default it's essentially a fixed camera to a certain extent.
Tanks for your work.
The button assignment for fighting games is good but there are several problems.
For example, for the game f355, it's strange, only the X and O buttons work and the controller is not recognized in the game (it is not displayed in the option menu).
In all games, the analog stick is actually non-progressive. It only works when you are at the end, in other words it is like a digital assignment. Another problem is that the diagonals are not recognized.
I have the impression that only the button assignments for fighting games "vs fighting" are recognized. The hot button select + start does not seem to work in normal button assignment or I did not understand how it works. Can you remind me of the manipulation?
Otherwise, I realize that it is preferable for this controller to use the different modes of the x360 controller. So it is better to have the same configuration. But I would like to keep the current button assignment for vs fighting.
@megavolt85
Nothing changes with the hot button. I notice that the ps2 controller and the namco ps2 arcade stick have the same pid and vid. I think there is a conflict. In your program it may be the ps2 arcade stick that is recognized and not the ps2 controller. If you delete the code for the ps2 arcade stick and keep the code for the ps2 controller, maybe it would work?
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