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Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Sun Jan 28, 2024 8:03 pm
by Dreamkazt
LibreBOR (Linux O.S., MacOS, Sega DreamCast), It is a closed project like OpenBOR plus (Windows 64x & Solaris O.S., Unix O.S.) and OpenBOR Lite (PSP, Sega Saturn, GP32+, Pandora O.S., Neo Geo and Other Systems).

The group has only said that they are working, and does not know when their first version will come out.

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Wed Jan 31, 2024 1:24 pm
by k-do
Great, but it doesnt exist yet, I'm still waiting for a new version of OpenBOR.

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Wed Jan 31, 2024 5:34 pm
by Dreamkazt
Source:

OpenBOR Plus: github.com/whitedragon0000/OpenBOR_PLUS/ [OPEN] ;)
OpenBOR Lite: github.com/templario/obor_lite/ [CLOSE] :?
LibreBOR: ripfire.forumfree.it/?tag=librebor/ [DELETE] :x

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Wed Feb 14, 2024 2:34 am
by Dreamkazt

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Fri Feb 23, 2024 8:07 am
by Ro Magnus Larsson
Rifire games.does.not work even in Dremshell HDD the most speedy DC version

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Fri Feb 23, 2024 4:32 pm
by Ian Micheal
Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Sat Feb 24, 2024 8:47 pm
by Dreamkazt
Ro Magnus Larsson wrote:Rifire games.does.not work even in Dremshell HDD the most speedy DC version
I don't know what game do you say? But the last launch is a masterpiece in optimization.
Tested in Japanese Dreamcast with SD Card :mrgreen:

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Sat Feb 24, 2024 8:57 pm
by Dreamkazt
Ian Micheal wrote:Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.
The problem is not Custom SDL library from Chuí, but the code of Obor, that is, updated the engine without erasing the old functions and is that problem. New code vs. old codes struggling for engine control.

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Fri Mar 01, 2024 12:11 am
by Dreamkazt

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Posted: Fri Mar 01, 2024 12:57 pm
by Ian Micheal
Dreamkazt wrote:
Ian Micheal wrote:Cant give a time frame but been contracted to improve this convert all rendering to direct kos so we can get rid of sdl all together which will save more ram.. WIsh me luck.. Also need a much needed polish to reflect my new skills.
The problem is not Custom SDL library from Chuí, but the code of Obor, that is, updated the engine without erasing the old functions and is that problem. New code vs. old codes struggling for engine control.
It's a problem it leaks memory also using 200kb just to use sdl .. New openbor code is bloated and only displays 32bit scripts take even more memory so cant taylor the game to the current updating the code base any further is useless. That's why they dropped all dc support.. I took some of the bits from new to allow other colour pal but there too slow to use..

Direct rendering would save more ram the sdl is my custom version of chui code old does not run on kos2.0 at all..

Course can optimize the game for Dreambor but the engine and my code is the limit of any optimizing asm sh4 code was broken last one so elevators and other things dont work.. So far direct rendering does not work just fails to render anything at all..