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Re: openMenu Alpha 1
Posted: Sat Aug 26, 2023 9:15 am
by mrneo240
Fanck wrote:
From what I can tell it seems rather good, thanks.
I see some double IDs sometimes that do not seem to be explained. But I found that Grandia 2 in its Japanese version has two, and one of them is listing a "limited edition" in imagedb.
Check for yourself on physical games.
Most things list one serial for packaging/case/manual and another on the actual disc itself.
I think generally when there's 2 they try to list both.
That's worthless though, much better to go by what's actually burned on the disc in the ip.bin
Re: openMenu Alpha 1
Posted: Sat Aug 26, 2023 10:43 am
by Fanck
mrneo240 wrote:That's worthless though, much better to go by what's actually burned on the disc in the ip.bin
I may be missing a use case, but so far I must say that I agree with you.
Re: openMenu Alpha 1
Posted: Wed Aug 30, 2023 6:59 pm
by mrneo240
https://github.com/sonik-br/GDMENUCardManager/pull/47
minor update to bump .net version and add simple instructions for linux folks
Re: openMenu Alpha 1
Posted: Tue Sep 12, 2023 12:47 pm
by megavolt85
UPDATE:
https://mega.nz/file/iJ4DxRjY#cuVqg-mjr ... tegapo6UlA
fix random black screen when run game
fix opening menu when game list empty
fix genre sort on boot
add full themes support
add bleemcast support
style GDMENU ranamed to Scroll
style Scroll now have themes, build in theme is GDMENU
themes for style Scroll need place to folder "scroll_#" - where # is digit from 0 to 9
supported value for theme.ini
Code: Select all
key default
name GDMENU
text_color 152,158,164
highlight_color 103,193,245
menu_text_color 164,158,152
menu_highlight_color 103,193,245
menu_bkg_color 0,0,0
menu_bkg_border_color 13,44,70
icon_color 255,255,255
font FONT/GDMNUFNT.PVR
cursor_color 29,44,66
multidisc_color 100,255,225
cursor_width 404
cursor_height 20
items_per_page 20
pos_gameslist_x 3
pos_gameslist_y 14
pos_gameinfo_x 424
pos_gameinfo_region_y 85
pos_gameinfo_vga_y 109
pos_gameinfo_disc_y 133
pos_gameinfo_date_y 157
pos_gameinfo_version_y 181
pos_gametxr_x 420
pos_gametxr_y 213
if value not writed to ini, that used default value from GDMEMU theme
Re: openMenu Alpha 1
Posted: Thu Sep 14, 2023 8:49 pm
by ChuChu
megavolt85 wrote:UPDATE
Another great update! I love the theming addition.
It seems there is still a bug in scroll (gdmenu) mode:
If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)
Thanks for your work on this!
Re: openMenu Alpha 1
Posted: Fri Sep 15, 2023 9:13 am
by megavolt85
ChuChu wrote:
If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)
test hotxix
Re: openMenu Alpha 1
Posted: Fri Sep 15, 2023 10:01 am
by ChuChu
megavolt85 wrote:ChuChu wrote:
If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)
test hotxix
1ST_READ.7z
Just tested and it's fixed! Nice work!
Re: openMenu Alpha 1
Posted: Mon Sep 18, 2023 12:43 pm
by dubcity
I tried to add some cdi I made from PS1 games. I got this message.
Re: openMenu Alpha 1
Posted: Mon Sep 18, 2023 2:53 pm
by MoeFoh
dubcity wrote:I tried to add some cdi I made from PS1 games. I got this message.
Screenshot 2023-09-18 124126.png
Use the test 1.3.5 version.
https://github.com/sonik-br/GDMENUCardM ... ag/testing
Re: openMenu Alpha 1
Posted: Mon Sep 18, 2023 7:33 pm
by dubcity
I must be making the cdi wrong. Everything I make is not adding to card but stuff from bleem threads will.