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Re: Metal Slug 6

Posted: Sun Nov 01, 2020 7:18 pm
by Ro Magnus Larsson
megavolt85 wrote:
fafadou wrote:Like @Dubcity releases, I guess my sdcard is not very good.
yes, I think the problem is in the SD card
P.S. works well on my official GDEMU
P.P.S. this is an incomplete version, I plan to release a version with disabled censorship and add a pause, while I will be using the port of the next game
Please, that next game can be a King of Fighters ? Thank you, this news are awesome

Re: Metal Slug 6

Posted: Sun Nov 01, 2020 7:43 pm
by SmokeMonster
Incredible work! I wrote an article on your accomplishment for RetroRGB.com. When I tweeted about it, it was very popular. People are really interested in this.

Re: Metal Slug 6

Posted: Sun Nov 01, 2020 11:08 pm
by CaioBro
does anyone have the link for Metal Slug 6 on CDI?

Re: Metal Slug 6

Posted: Sun Nov 01, 2020 11:53 pm
by Anthony817
.CDI is not out yet. He said he will update the game some first with a pause feature and some other small fixes.

I do have a suggestion however, and that is make the grenade button X instead of left trigger? I mean it is nice to have both since this game uses so few buttons anyway. But I always like using the A, B and X buttons for these games. Just feels more right to have it as a digital button.

Overall, this game conversion feels super smooth as hell. Much better than even Metal Slug 1 running on the old Neo4All. Makes me wonder what else can be done with these games, like GameSharl/Action Replay/Codebreaker cheats, and even more importantly mods.

Re: Metal Slug 6

Posted: Sun Nov 01, 2020 11:59 pm
by Nuttymad
Anyone else try this in MODE with a SSD? I would get some lag, followed by full freezing from time to time, but then it would resume after a few seconds. It finally froze up for good while playing the third stage.

I noticed that on some replays the walkers in the first stage would have the game freeze up. Maybe too much memory being used? Not sure.

I still haven't been able to make a full play through yet. Hopefully this can get ironed out.

Re: Metal Slug 6

Posted: Mon Nov 02, 2020 12:04 am
by Alexislight
here a video run metal mslug 6 from dreamshell hdd, in the video you can see the isoldr configuration. sorry, the sound is ugly, it was my capture card.
https://youtu.be/tKp4-rEEFoA

Re: Metal Slug 6

Posted: Mon Nov 02, 2020 1:10 am
by Ro Magnus Larsson
Alexislight wrote:here a video run metal mslug 6 from dreamshell hdd, in the video you can see the isoldr configuration. sorry, the sound is ugly, it was my capture card.
https://youtu.be/tKp4-rEEFoA
Gracias por el video, estaba esperando respuesta a ver si funcionaba en Dreamshell con HDD! lo probare

Re: Metal Slug 6

Posted: Mon Nov 02, 2020 5:23 am
by Conatus
Nuttymad wrote:Anyone else try this in MODE with a SSD? I would get some lag, followed by full freezing from time to time, but then it would resume after a few seconds. It finally froze up for good while playing the third stage.

I noticed that on some replays the walkers in the first stage would have the game freeze up. Maybe too much memory being used? Not sure.

I still haven't been able to make a full play through yet. Hopefully this can get ironed out.
i have finished it with MODE with a crucial ssd (model ct240bx200ssd1), using last firmware and default settings, no slowdowns or any other issue

Re: Metal Slug 6

Posted: Mon Nov 02, 2020 6:28 am
by DreamcastUK
Shame it wasnt powered thru mame that had netplay support such as mame32k http://www.kaillera.com/download.php

Re: Metal Slug 6

Posted: Mon Nov 02, 2020 7:22 am
by runkthepunk
Fantastic Work!

Metal Slug is always welcome!