Tahi - The Arocean War (9-9-09)

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RETICON
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Re: Tahi - The Arocean War (9-9-09)

Post by RETICON »

Jaseman wrote:Don't get too exited guys -- I somehow don't see any online features possible without some kind of SDK ... You could reverse engineer Phantasy Star Online's method of getting online--you want Crono for that--and that might work.

I am pretty sure that online features will not make it into the final game, or it's sequel. I am not being pessimistic, just realistic.



Sorry if this made anyone mad :oops:

Hence what I posted earlier in regards to making it online. It's completely unexplored territory and may not even be possible, but.

Never.
Say.
Never.

I have already begun looking into this subject and doing exactly what you said and more so (configuring pinouts for the modem and bba). =)

It IS possible but it will take time. As the old saying goes. If there is a will, there is a way and we have the will.

- Frank

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Jaseman
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Re: Tahi - The Arocean War (9-9-09)

Post by Jaseman »

RETICON wrote:
Jaseman wrote:Don't get too exited guys -- I somehow don't see any online features possible without some kind of SDK ... You could reverse engineer Phantasy Star Online's method of getting online--you want Crono for that--and that might work.

I am pretty sure that online features will not make it into the final game, or it's sequel. I am not being pessimistic, just realistic.



Sorry if this made anyone mad :oops:

Hence what I posted earlier in regards to making it online. It's completely unexplored territory and may not even be possible, but.

Never.
Say.
Never.

I have already begun looking into this subject and doing exactly what you said and more so (configuring pinouts for the modem and bba). =)

It IS possible but it will take time. As the old saying goes. If there is a will, there is a way and we have the will.

- Frank

At what point in that post did I say never? :P. Anyway, I am very sure it IS possible because, well, look at all the online Dreamcast games that were made. I would kindly ask some game developers, and maybe even SEGA for some information on online features :ugeek: .

I am mostly saying it is unlikely, not impossible (and I never said never... oops :lol: ) but I hope you and your team know how much work it will take.



BTW: Online or not, I will be pre-ordering this ASAP, or whenever I get money :mrgreen:

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cOcOoO
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Re: Tahi - The Arocean War (9-9-09)

Post by cOcOoO »

There IS a SDK port for dreamcast. Check dreamcast.es for further details.

@Jaseman: I have an ADSL connection with free local calls. Most free Dial-up services here are local calls, so it's free to play online on the dreamcast with the 56k modem for me.
Also, you don't need to format ANYTHING to get windows xp installed on the same computer. Just get paragon partition manager, resize your current partition and create a new one of a few GBs (10 GB will do the trick). Then install winxp there, it will create a boot menu where you can select the operative system you want.
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mazonemayu
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Re: Tahi - The Arocean War (9-9-09)

Post by mazonemayu »

cOcOoO wrote: Also, you don't need to format ANYTHING to get windows xp installed on the same computer. Just get paragon partition manager, resize your current partition and create a new one of a few GBs (10 GB will do the trick). Then install winxp there, it will create a boot menu where you can select the operative system you want.

I know how it is don', I was a technician in a former life :lol:

but most folks either simply won't bother to install another OS just for 1 game, or they are too afraid to try shit like that coz they fear it'll screw up their pc. this is reality
We are SEGA generation.

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Jaseman
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Re: Tahi - The Arocean War (9-9-09)

Post by Jaseman »

smith wrote:
Jaseman wrote:Don't get too exited guys -- I somehow don't see any online features possible without some kind of SDK ... You could reverse engineer Phantasy Star Online's method of getting online--you want Crono for that--and that might work.

I am pretty sure that online features will not make it into the final game, or it's sequel. I am not being pessimistic, just realistic.



Sorry if this made anyone mad :oops:
Jaseman, you have to understand that FRANK and his team are game developers. And they probably have been doing this type of work since 1985. You cannot compare any group of hackers to a group of employed developers.

While the developer makes a living with his art; the "hacker" makes nothing, and is usually sloppy and lazy to boot. Not to mention the hacker usually is nowhere near as skilled and looks for shortcuts at every corner. Although the developer was once a hacker too. lol

If someone takes the time anything is possible.

Just sayin'...

Anyway, If these guys put their heads to it, it's possible, but I think it would be overwhelmingly difficult due to the fact that they have to start from scratch. Every Online enabled DC game had a script made by SEGA (Or a program... I forget) because otherwise, it would be too difficult to make online games. I mean, so far nobody had made their own online script (or program?) to give online access to their games.

Keyword, yet.

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Re: Tahi - The Arocean War (9-9-09)

Post by mazonemayu »

then again, if someone could think something like that up & make it work, having a custom made app for playing online would be the biggest contribution in independent (or homebrew) yet.

however this has got me wondering

@reticon: why of all consoles do you want to try something this big on the dreamcast? I mean if you're aiming for commercial success I assume you'd simply go for pc or ps2; so why the dc?
We are SEGA generation.

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Re: Tahi - The Arocean War (9-9-09)

Post by Bob Dobbs »

Reticon,

If you are reading this, mazonemayu's question is one of curiosity, not of any negativity of any kind.I'm sure if this works in the Dreamcast, it can be ported to one of the other systems as well in the future. The Dreamcast is a great starting point and allows you to "beta test" the game as well.

We wish you great success.
Regards,
Bob Dobbs

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Re: Tahi - The Arocean War (9-9-09)

Post by RETICON »

Ah MazonMayu,

I apologize for the late reply

You asked a great question. Of ALL of the consoles out there, be it PC, PS2 Xbox 360, why did I choose the Dreamcst?

I chose the Dreamcast because of many reasons, it's almost a science....

I chose the Dreamcast originally because I believe that Sega really let the Dreamcast 'die a lonely death' as some would put it. Near the end of Sega's console endeavors, the abandoned the Dreamcast console and just let it die slowly and silently as developers pulled from the console leaving many games completely unreleased. This makes me sad to know that a great company, the second to that of Nintendo completely abandonds a great machine. Not only that but the machine was light-years ahead of its time and the company did not bother to even prove that in advertisement and many of its games. So the Dreamcast was cut short of its prime, so I feel that a certain justice needs to be served on hardware as great as the Dreamcast. Even though its 10 years old, its hardware is still acceptable even in today's standards which brings me to my second point. The consoles of today (Xbox 360, PS3, Wii (sometimes) and the PC (though not a console)) have pushed themselves so far with the graphical prowess of their machines, they overload the user with so much, the environments are unbearably huge with massive terrains cluttered with just about everything under the sun (literally), this psychologically overloads the user/gamer far too much and they become desensitized or they all together do not like the way the game looks or plays, so this mentally makes user/gamer become easily bored by gaming now a days. Have you folks not noticed that there has been an extremely sharp decline in people playing games this console generation? it's because it all LOOKS THE SAME and therefore psychologically plays the same. A good example, take a look at Unreal Tournament 3 and Oblivion. Both games are first person, though you may think they're completely different from one another, they actually are extremely similar in fashion. Their designs are both over the top and their environments are extremely cluttered with weapons that are highly detailed. Our brains see our environment and make sense of it by simplifying what we see, so we do not see everything at every given time, we do not see the rain drops falling in the distance while focusing on something else, we choose to see this if we want. In games we cannot choose this. For example while playing a certain first person shooter you have a gun, you are shooting in an environment, the lens is flaring, the environment you are in is loud (for this example, it is a city) it is raining off in the distance, there are cars wailing, lens flares from lights and stopped vehicles, the camera bobs around, the gun is shiny. All of these factors are shown to you at the same time and so the mind cannot differentiate and CHOOSE what it wants to see, it's all taken in at the same time and this is serious information overload. In earlier games such as the Dreamcast and before hand, the games were complex but still essentially simple in design, it was not too much, when games hit the dreamcast, to me it hit an apex, where the graphics were just right, the data coming it was good and the user was immersed enough in his or her environment and not overloaded. Lets take Phantasy Star Online as a great example. The game is extremely simple in design, it does not have much story, you are out on your own with other people online, the environments are rich and colorful but look at them carefully, they have hardly ANYTHING in them, their geometry is really simple and maybe they'll have a tree here or there put in place but there, even when the environment rains, its not too overbearing because the rain is not fully interactive with its environment. There is a great way of saying it...it's NOT rain but the essence of rain and so our minds get the point. Everything we do in animation and game design (or at least should do) is NOT make it as realistic as possible but give it an essence because, what is essence, it is what we has humans perceive it as and we simplify what we perceive. Lastly, the reason why I chose the Dreamcast was because for programming, research and design, it is, for the most part, unexplored territory. I mean, we could program for the Xbox 360 where there are tons of books, SDKs, tutorials and tons websites that have all of the guides to follow with everything handed to you directly, it hardly presents a challenge. With the Dreamcast, most of it is trial and error and digging in a lot of dark, unexplored places, looking through their minimal SDK, tearing apart and reverse engineering games, getting code and writing code yourself by looking at pinouts for boards like VHDL hardware programming, the satisfaction of this is far greater and if we can make a comprehensive way for others to do what we can do (if not more), then not only have we made a game, but we have made a gateway for others to make games as well and with this roadmap that we will create with our research and design, the Dreamcast will have an entirely new life, a life as a development machine for gamers all over the world! Dreamcast 2.0. With this initiative, people may buy Dreamcasts for far cheaper than XBOX 360s for development on (for students and hobbyists alike) and so the Dreamcast may find an entirely new, larger audience if this is all successful. So these are the reasons why I chose the Dreamcast over any other system. I could tell you that I spent hours playing on this console when I was younger; from lobby surfing on phantasy star to mocking Seaman and running as fast as I could on Sonic Adventure and these adventures are far from over.

As for updates on the Tahi game, I'm still doing research on online functionality and how to implement if it were to work. My art director sent me some new images of some great character designs which include the villain (Aroceans) and a newer hero with some better, more streamlined armor. I have also been talking to my web developer and the website is nearly complete, we are about 80% complete on the website, he gave me an ETA of about 1 to 2 weeks at max.


- Frank & the Ragtag Reticons

P.S I apologize if there are any grammatical errors or sentence structure errors, I was writing this on the go!
mazonemayu wrote:then again, if someone could think something like that up & make it work, having a custom made app for playing online would be the biggest contribution in independent (or homebrew) yet.

however this has got me wondering

@reticon: why of all consoles do you want to try something this big on the dreamcast? I mean if you're aiming for commercial success I assume you'd simply go for pc or ps2; so why the dc?

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Re: Tahi - The Arocean War (9-9-09)

Post by mazonemayu »

I have to agree with you on that; I still don't have a current gen machine coz of the overload of which you speak. I often catch myself looking at ps3 or 360 demopods in stores, but so far I've never touched one.

last week I played on the ps3 for the first time ever (it was at a friend's home). the game was called Brutal Legend (or something similar). I played it for 20 minutes or so & basically all I did was gaze at everything with amazement (& had a few laughs at the humor), coz as you say its all so smooth, detailed & big. after the time I mentioned above my interest started to fage away, even before having met the first boss. I cought myself thinking "hell, even Dragons Blood (Draconus) on the DC has more moves than this game".
So I'll be looking forward to this game :lol:

btw, I too think that even in death, the dc has yet to spawn some awesome games. there has been homebrew & independent for some years now & the people are getting better & better at it. you guys doing all this research proves that point.

looking forward to your next update m8 :mrgreen:
We are SEGA generation.

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Re: Tahi - The Arocean War (9-9-09)

Post by Bob Dobbs »

I think it's great to see this come out. I just received two new games from Play-Asia yesterday ("Wind and Water Puzzle Battle" and "Rush Rush Rally Racing"). I am ready to buy something more than those scroller games, so I hope that Reticon has great success and the time to do this. This is the type of game the Dreamcast has been waiting for...and possibly online as well.

As far as playing on newer consoles, I too have had a hard time wanting any other system. I started with Mattel Intellivision. The game play is great, some games are still more interesting than the current games like Space Spartans. This was the first of games with a voice module. The game would talk to you ala Star Trek while in battle. You can ask for status reports, command repairs, and the game would talk to you. It took years to see other consoles catch up to that. It was the tech of the Dreamcast that attracted my eye. I bought one for my daughter and was curious to see it in action. From there, I was hooked.

Xbox 360, my two nephews play it and I get bored with it with 5 minutes. How many military sniper/combat games do you really need? Madden is the only non military ops game Xbox seems to do well with (I have not forgotten Hexen).

PS2/PS3, I have inherited a PS2. I have not liked Madden 2k6 or 2k8. Graphically, they have not wow'ed me being they are many tech years after the NFL 2k2 era. I still play the NFL 2k2 being this is much more fun and no weird QB "vision" thing. The component output of the PS2 looks very much like the composite video output. Wow, I guess that video emotion engine in the PS2 is more like running the game in enhanced mode than in reality mode.

Funny how the three remaining systems still depend on games made by Sega. To see the Wii getting Samba Amigo and adding "Sonic" to their sports lineup really makes me laugh. We'll see if the new Ironman 2 will do well...for Sega being they will be most likely doing it.

I kind of went off, sorry...
Regards,
Bob Dobbs