Hi everyone,
I just wanted to write a quick post to let all of you know this project is still coming along wonderfully! Since I started this project in July 2021, there's hardly been a single day that's gone by where I haven't worked on "Nakoruru" in some capacity. My stellar translation and editing team have been incredible too!
As a quick snapshot of where we are, the script is now 95% fully-edited and tested in-game. The remaining script still requiring polish revolves around the different endings the player receives, and as they're very emotional scenes, we're doing everything we can to make sure they're
PERFECT.
At this point, the modifications to the game, including several little quality-of-life improvements, are too many to count and continue to update here in this thread. However, I did want to share that I've finally finished tweaking the text fade-in speed for dialogue text.
As seen above, text now fades in quite rapidly, helping a lot with the pacing. In the settings menu, this is the "FAST" option, and is enabled by default in the patch. There's also a "REG." (i.e., regular) option, which is a bit slower and represents what the game
used to use for its original "FAST" setting. This all comes down to the fact that it takes the eye longer to scan English text to derive meaning than it does for a more symbolic/phonetically-clustered language, like Japanese. As a result, both the regular and fast text-speed options had to be throttled up.
The official release notes suggest players switch to "INST." (i.e., instant) mode for text, but that's entirely up to them. The last option is called "LINE", and causes each individual line to be displayed instantly, one after the other, with a slight delay. It's not pretty, but it's there!
And regarding those release notes, I've prepared an extremely detailed, in-depth web-based README (hosted in the GitHub repository) that covers anything and everything you can imagine about this translation patch. Just wait until you see it! We're even releasing the game's full OST for download! This will be available in WAV, OGG, MP3, and FLAC formats.
Lastly, I wanted to touch on a potential release-date estimation. While we're very,
very close to having a fully-edited script, Lewis and I are still planning to do several end-to-end playtests of the game before release. We don't want to publish v1.1 shortly after initial release! We're making sure we get it right. If I absolutely had to say, I'd imagine we'd see a public release somewhere in Q1 of 2023 (or sooner).
Well, that's all for now! Stay tuned
