Ian Micheal wrote:Bor format is just for the main sound track nothing else leave all the other wavs.. I included one ogg converted correct for the first level sound effects leave the way they where... The wav2bor i included does stereo and compiled to work on windows 64bit.. there is no more then 10 sound track files so not really need a batch convert for that.. I know mine works as all mine i have used to do what i show in the video..
Only replace the ogg files the rest can stay . Just this panel size it be fast and not run out of ram
Sorted, I had converted the wavs to oggs but in the text I changed the wav directory commands to bor instead of the ogg commands to bor. No clue why i did that, just wasn't thinking at the time.
I have fully converted music running perfectly now. That you so much!
Level 2 is still very slow, because I've done nothing about that massive panel yet, but level 1, 3, and 4 run smooth.
It's hard to see fps because of the hud panel but you can see enough to know i'm getting in the 120s mostly. It flash around a lot but the lowest figure I saw on level 1, 3, or 4 was around 70 fps.

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The boss fight is "level 3". I forgot to screen the start and end of level 4 and didn't play 5 because I wanted to get on level 2's case before I got too far ahead of myself....also I lost pretty much all my lives pushing through the 3 fps garbage that is lvl 2.
I think I'm getting close to completed! This is super exciting! I think it's time I cut that panel up and get level 2 up to the 100s if possible
I never did completely re-pal the entire game either so it's probably time for that too. I re-palette-ed the game once and really effed everything up, then I did it, all of it, again and got to the point where I could see a lot of screens but because I had my translucent in my palette multiple times the hud panel was solid and not translucent above the hud. So I repaled that one image and then the next visual bug came at level 2 and I repaled it, all the images for level 2. But that's it, most of the game is still on my second attempt at palette. both the 2nd pal and 3rd pal are the same until the end. the only difference is the 3rd pal only has one instance of translucent in the color map where as the 2nd begins and ends with same color. So, I think, could be wrong, if I went through the entire game applying the 3rd pal that should get me some better performance as well, right?
Literally the only difference is the last five slots of color. Both start with the 255 0 255 color. the 2nd ends with have five slots of 255 0 255 and the 3rd I changed those five slots to all black, 0 0 0. The entire game is currently in the pal that begins and ends with 255 and if that's okay or making it end in 0 won't help me, you know, I'd rather not go through every single image again, if I can. If it can't be avoided and would definitely improve performance I'll just suck it up and get it done.