Reporting bugs with the PSO server
- Favrenation
- Outrun
- Posts: 1137
- Dreamcast Games you play Online: Phantasy Star Online Ver. 2, Quake 3 Arena, 4x4 Evo, Maximum Pool
- Location: Earth
Re: Reporting bugs with the PSO server
I haven't had any problems recently. It has been better.
PS2 Online Gaming
- Dr. Pariolo
- Pretty Fly for a White Guy
- Posts: 786
- Contact:
Re: Reporting bugs with the PSO server
No, of course we wont get rid of everything to install freebsd, but we are going to install it on a vmware, imp told me it was a pain in the ass to update cygwin, and everything related to it as a matter of fact, and it might be not even worth it, its still some crappy emulation..
- BlueCrab
- Developer
- Posts: 845
Re: Reporting bugs with the PSO server
Well, if you're going to install FreeBSD anyway, you'll probably want to use a newer version like 8.1-RELEASE rather than 7.2-RELEASE, as I'm using. I intend to update my server to 8.1-RELEASE at some point in the near future anyway. I'm currently updating the ports collection on it so that I can actually do a full system upgrade to 8.1-RELEASE.Dr. Pariolo wrote:No, of course we wont get rid of everything to install freebsd, but we are going to install it on a vmware, imp told me it was a pain in the ass to update cygwin, and everything related to it as a matter of fact, and it might be not even worth it, its still some crappy emulation..
That's what I like to hear! Hopefully it is actually fixed then.Favrenation wrote:I haven't had any problems recently. It has been better.

- Favrenation
- Outrun
- Posts: 1137
- Dreamcast Games you play Online: Phantasy Star Online Ver. 2, Quake 3 Arena, 4x4 Evo, Maximum Pool
- Location: Earth
Re: Reporting bugs with the PSO server
I played today with Mike and Radkin (both DC and with BBA) Im on PC. I joined Mikes match and it was fine but when Radkin joined mike fsod. When Mike rejoined Radkin FSOD.
PS2 Online Gaming
- Dr. Pariolo
- Pretty Fly for a White Guy
- Posts: 786
- Contact:
Re: Reporting bugs with the PSO server
I shall do that, thank you.BlueCrab wrote:Well, if you're going to install FreeBSD anyway, you'll probably want to use a newer version like 8.1-RELEASE rather than 7.2-RELEASE, as I'm using. I intend to update my server to 8.1-RELEASE at some point in the near future anyway. I'm currently updating the ports collection on it so that I can actually do a full system upgrade to 8.1-RELEASE.Dr. Pariolo wrote:No, of course we wont get rid of everything to install freebsd, but we are going to install it on a vmware, imp told me it was a pain in the ass to update cygwin, and everything related to it as a matter of fact, and it might be not even worth it, its still some crappy emulation..
- BlueCrab
- Developer
- Posts: 845
Re: Reporting bugs with the PSO server
Hrm... Guess its not fixed then.Favrenation wrote:I played today with Mike and Radkin (both DC and with BBA) Im on PC. I joined Mikes match and it was fine but when Radkin joined mike fsod. When Mike rejoined Radkin FSOD.

I could never be that lucky, could I?
- BlueCrab
- Developer
- Posts: 845
Re: Reporting bugs with the PSO server
This bug should be fixed in r163. The check was being done against the lobby the person was leaving, not joining... a pretty simple/stupid bug on my part.K_I_R_E_E_K wrote:Made ultimate game, aplied the /legit command, command input is confirmed.
Entered with a 2nd char (with hacked stuff), the game didn't do anything to prevent me from entering, my char was acepted.
Decided to do /normal (input acepted) and then retype the /legit, intead of confirmation i got the message "team legit check failed"
Once my haxed char is out of the game, legit command can be inputed again.
Entering with a regular char however, doesn't affect anything, i can put /legit that the command is acepted
So my haxed char did something, maybe the command did detect hacks, but didn't do anything about them and it also prevented the command from working
Re: Reporting bugs with the PSO server
Everyone does mistakes and i'll do my best to detect them, were all humans.
As soon impulse updates it i'll give it a try
As soon impulse updates it i'll give it a try
- Radkin
- PSOaholic
- Posts: 2208
- Dreamcast Games you play Online: PSO, Q3A, 4x4 & Maximum Pool
- Location: USA
Re: Reporting bugs with the PSO server
Okay, haven;t been on here much. A lot to read within short time.
Impulse. I use V2 and can see TTF.
Impulse. I use V2 and can see TTF.
- brourke228
- Game Server Admin
- Posts: 705
- Dreamcast Games you play Online: Only PSO v2, 4x4 Evo, Quake III Arena, StarLancer, Max Pool, Planet Ring
- Location: RI
Re: Reporting bugs with the PSO server
Last night when I was playing Falz, on the third form I was doing zero damage regardless of whether he was transparent. This is the second time this has happened to me and I believe Radkin was doing zero damage on the dragon boss one time when I was playing with her, so i know its not only me having this problem.
On the mop up quests if a PC player is in a game with DC players, the warp from pioneer to field will not work for anyone on a Dreamcast. To get around this the PC player must have telepipes for anyone using a DC.
When playing quests I have had the game desync several times if one player disconnects midway through, which on a quests causes all sorts of issues. If the game is desynced when playing field only, players can just return to lobby and rejoin game, and they will once again be in sync.
The last time i played TTF the one shark you must wait for to get the full 197 kills had not appeared ( nobody had killed it either). But what was strange is that it was somehow attacking me even though none of us could see it. This is probably just an isolated incident though because I've never had this issue before.
Also on one occasion I got an fsod in the lobby, which is unlike any of the fsods anyone else has been experiencing. Though this may also be isolated because its happened to me only once. The majority of fsods I get are similar to everyone else.
On the mop up quests if a PC player is in a game with DC players, the warp from pioneer to field will not work for anyone on a Dreamcast. To get around this the PC player must have telepipes for anyone using a DC.
When playing quests I have had the game desync several times if one player disconnects midway through, which on a quests causes all sorts of issues. If the game is desynced when playing field only, players can just return to lobby and rejoin game, and they will once again be in sync.
The last time i played TTF the one shark you must wait for to get the full 197 kills had not appeared ( nobody had killed it either). But what was strange is that it was somehow attacking me even though none of us could see it. This is probably just an isolated incident though because I've never had this issue before.
Also on one occasion I got an fsod in the lobby, which is unlike any of the fsods anyone else has been experiencing. Though this may also be isolated because its happened to me only once. The majority of fsods I get are similar to everyone else.
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