Re: The Dolmexica Engine [Moddable 2D Fighter]
Posted: Sat Aug 06, 2011 2:18 pm
Got it. I have suggestion - a story line.
I've recorded my video with FRAPS and the FPS benchmark doesn't show the full 60 fps. There were a few slow downs. Usually I have full 60 fps with all new PC games. Check this out Cpt. DC, the framerate should be stable.Anthony817 wrote:Wow! This game is FAST! 60FPS! Man, fast and accurate that's how I love my fighters!
I love this music, MVC2, SF2 Tribute, 3s. Man you have good tasteAnthony817 wrote:Dude, that is some awesome fighting music you have on the game haha!
Yeah, like dreamcast-news said, it's just a dummy file. Since the game files themselves are only a few MB, it was included to make sure that even weaker lasers can recognize the game.Vasiliy wrote:Awesome work Captain Dreamcast! First thank for releasing it in time. What's 000.000 file, is it dummy?
is the game 50hz or 60hz?
Wait a sec, so you actually got it working with an emulator? Last time I checked that didn't even work at all! Could you please tell me which emulator/plugins you used? That might explain the disappearing sprites, since the emulators can't emulate a certain hardware feature the D-Engine uses. As for the inputs... I'll check it again! Just to make sure, where you playing as Ryu, Ken, or have you tried both?Dreamcaster wrote: I've recorded my video with FRAPS and the FPS benchmark doesn't show the full 60 fps. There were a few slow downs. Usually I have full 60 fps with all new PC games. Check this out Cpt. DC, the framerate should be stable.
Yeah, those are some of my favorite tracks! Once again, the Mortal Kombat part has been neglected, but it's not my fault Capcom music is so awesome.
Oh, I have a great idea for a frame story! Not trying to spoil too much, but it takes place in Videoland, the place where all video game characters reside and the different game worlds are divided by barriers. One day something (or someone?Vasiliy wrote:I have suggestion - a story line.
Dude, thanks for all your help spreading the word! The article is really great!Anthony817 wrote:I just posted a blog update about this here. http://rdcproject.blogspot.com/2011/08/ ... ngine.html
Played it with the stable build of nullDC (v. 1.0.4 - built Jun 20 2010) + original Dreamcast BIOS. I don't know which BIOS I got here, but it's an unmodified one.Captain Dreamcast wrote:Wait a sec, so you actually got it working with an emulator?
Captain Dreamcast wrote:Wait a sec, so you actually got it working with an emulator? Last time I checked that didn't even work at all! Could you please tell me which emulator/plugins you used? That might explain the disappearing sprites, since the emulators can't emulate a certain hardware feature the D-Engine uses. As for the inputs... I'll check it again! Just to make sure, where you playing as Ryu, Ken, or have you tried both?Dreamcaster wrote: I've recorded my video with FRAPS and the FPS benchmark doesn't show the full 60 fps. There were a few slow downs. Usually I have full 60 fps with all new PC games. Check this out Cpt. DC, the framerate should be stable.
Code: Select all
svn://emuforge.com/kosports/sdl-1.2.13
Ah, thanks for telling me about this! First, because the Makefile is no longer supposed to be compiling with SDL and second because this will definitely come in handy for future projects!Indiket wrote: Anyway, back to the business:
- I saw you compiled with SDL 1.2.9. You should update to SDL 1.2.13 (it's faster, stronger, higher... better!). You can get it from here:Code: Select all
svn://emuforge.com/kosports/sdl-1.2.13
Indiket wrote: - I also managed to run the game with Makaron T12.5 emulator![]()
So I guess emulators are partially supported now. Of course it's kind of an empty victory until the reasons behind the emulator errors are found. Thanks for telling me which emulators you used, maybe their output hold a clue to what's wrong. :3Dreamcaster wrote: Yeah, i'm using the last build of NullDC r135 with default plugins. I've tried to run D-Engine under Demul and Makaron but i won't start. Unfortunately i have to record my videos with fraps, my capture card dont work with W7 x64.
Ummm, maybe you have to fight... using your... instincts? Nah, just kidding that was clearly a mistake on my part. Seems like the position of the character and the position of the texture got mixed up. Thanks for the bug report, it's as good as fixed!Indiket wrote: - Bug: There are no side walls!? I mean, I can push the opponent to the end of the screen, and then it still goes! Also mine character can go out... resulting in a "very dark fight" xDDD.
Thanks, the D-Engine wouldn't exist if it wasn't for the awesome community working so hard to keep the system alive! Go Dreamcast scene!Indiket wrote: Keep up the good work!!