Re: Shenmue 3, or a New Sega Console?
Posted: Wed Jan 11, 2012 10:15 pm
has anyone seen sonic on the progressive commercial.
I have...I want to say that Sonic's new recent small chain of success would put him above such stunts..but I guess there are still a ways to go.SEGA-TUDE wrote:has anyone seen sonic on the progressive commercial.
I too have seen the commercial. And while its cool seeing Sonic in a TV commercial, I would agree he has quite a ways to go before he can regain that 1993-1994 popluarity.Logic wrote:I have...I want to say that Sonic's new recent small chain of success would put him above such stunts..but I guess there are still a ways to go.SEGA-TUDE wrote:has anyone seen sonic on the progressive commercial.
The Saturn had its moments such as VF2, Sega Rally, Virtua Cop, Panzer Dragoon 2, the Shenmue demo (which was awesome). If harnessed properly, it was impressive. But Sega didn't seem to cooperate with their 3rd party publishers. For example, Battle Arena Toshinden, Destruction Derby and Wipeout were better on the PSOne. Tomb Raider, Resident Evil looked impressive on Saturn. Dead or Alive--I never played the PS1 version but the Saturn explosion effect consisted of a pseudo-3D mesh (common on many Saturn titles), possibly due to the systems difficulty with transparencies. I will admit the Saturn version was very fun, responsive.MrSega wrote:The Saturn IS low resolution Model 2. Contrary what stu says, Saturn hardware is low end Model 2 built with less memory & seperate proccessors. The VDPs were designed to run 500,000 polygons each. The reason why early Saturn games looked no different fromCruSega wrote:That's a good point. If the Saturn was a scaled down version of Model 2, the conversions of Daytona USA and Virtua Fighter would not have been so dreadful. The frame-rate for Saturn Daytona was unbearable and the draw distance so bad--side scenery and road ahead popped up right in your face. VF1 replays had all sorts of trouble, clipping and even parts of the fighters disappearing. Its a testament to the programmers at AM2/AM3 that Saturn VF2 and Sega Rally looked quite decent (though not arcade perfect) but by that point Sony was outselling Sega Saturn by about an 8:1 ratio.
crappy PSX, was because ALL of its early games were designed using Model 1 which like shitty, primatitive 398,000 PPS only PSX suffered from polygon clipping & RAM loss.
There's a link I have that reveals ALL the secrets of Saturn hardware. Including the difference between its 3D Engine & PSone's.
Interesting article but doesn't it just reconfirm most of what I mentioned earlier?MrSega wrote:@CruSega. Here's the link to the Saturn Secrets page:
http://www.absoluteastronomy.com/topics/Sega_Saturn
The problem with the Saturn's hardware was that it wasn't very good at processing 3D polygons. That's because it used an older 3D Engine from Lockheed Martin used by NASA in the early 90s called "Quadlateral". Which used Sqaure polygons as opposed to "Trilateral" which used Triangles in which most developers preferred this engine because it created a better 3D effect than Quadlateral.
The Model 2 board lacked "Light Sourcing". So SEGA solved this problem with the "CRX" board which contained converters that added all the missing features the engine had & doubled the preformances of the VDPs resulting in Nintendo 64 like graphics running almost a million polygons per second! For Model 2 arcade ports, SEGA would use both Saturn VDPs but coding them on CD ROM was really iffy.
SEGA failed to realize early on that as a cost cutting measure, all they had to do was have developers design games with a back up RAM cartridge eqquiped with converter chips that would have helped either VDP preform stronger,better & would have made the games look 3Xs better than PSone.
stu wrote:Also, none of that information proves MrSega's bogus claim that the Saturn is some how related the the Model 2 arcade system. They were developed for different markets, Model 2 was developed as a high end 3d arcade system costing thousands of dollars, the Saturn on the other hand was developed as a 400 dollar console.
That is correct, The Model 2 was developed by Martin Marietta Corp, who were later taken over by Lockheed Martin. MMC developed a high performance chipset for Model 2 that allowed for 300,000 texture mapped, shaded, lit polygons per sec, and the system had a total throughput of about 900,000 vectors per second.CruSega wrote:
Right. Weren't they developed with the help of Lockheed, who are contractors for the US military? Model 2 and Model 3 were state of the art hardware while Saturn was comprised of off-the-shelf components.