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Re: Ameba
Posted: Wed Jul 01, 2015 4:47 am
by hombreimaginario
VasiliyRS wrote:P.S. so many dc news right now somethimes there is no time even to post a comment.
I know, right? It's an exciting year to be a DC fan

Re: Ameba
Posted: Mon Jul 06, 2015 3:37 am
by sverige-warrior
hombreimaginario wrote:VasiliyRS wrote:P.S. so many dc news right now somethimes there is no time even to post a comment.
I know, right? It's an exciting year to be a DC fan

oh boy isnt it next year is starting to look good too
Re: Ameba
Posted: Wed Sep 09, 2015 12:15 pm
by hombreimaginario
We shared this image last night on our
Facebook and
Twitter accounts...
"Script for our first demo is finished. See you at RetroBarcelona!"

Re: Ameba
Posted: Wed Sep 09, 2015 1:18 pm
by Blai
Nice! can't wait to go!
I'll share some photos and impressions here for you guys

Re: Ameba
Posted: Wed Sep 09, 2015 3:39 pm
by DarkSynbios
hombreimaginario wrote:We shared this image last night on our
Facebook and
Twitter accounts...
"Script for our first demo is finished. See you at RetroBarcelona!"

Send us some photos and videos please!

Re: Ameba
Posted: Sat Oct 10, 2015 7:08 am
by hombreimaginario
Chui's notes on Ameba code/puzzles/scripts and whatnot

Re: Ameba
Posted: Thu Oct 15, 2015 5:07 am
by hombreimaginario
I hope the mods don't mind if I copy this here too as my comment in the Ghost Blade thread was about Ameba and Xenocider as well.
--
Wrath of Khan wrote:Nobody seems to know for sure how many copies a typical dc game sells. Iv'e heard 3 to 4,000 copies bandied about before and thought that this might be the average?
According to Rene from Hucast IIRC, the average is about 2000 DC users/fan active enough to buy new releases, so about 2000 copies can be considered quite a success. If Sturmwind sold 5000, well, kudos to them, I think it was well deserved. I'm a big fan of Duranik and am looking forward to their next release.
Personally, this is one of our main concerns regarding regarding Xenocider but specially Ameba as our goal is to release it for Saturn as well, and we honestly have no idea what the real demand for that would be in the end. It's something we need to calculate carefully as both the coding and the manufacturing will be far more complicated (and expensive).
On the other hand, Pier Solar and Elysian Shadows are big success stories, but they had managed to build a huge community/following before launching their Kickstarter campaigns, so there were many collectors or simply curious users who wished to own a copy, even if they don't plan to ever opening it. Obviously what buyers want to do with their copies is not the creator's business, just reaching the funding needed to finish the game, so these "completist collectors" can be a big help.
Re: Ameba
Posted: Thu Oct 15, 2015 10:51 am
by wrathofkhan
^^^^I guess ye might try a pre-order system or kickstarter? That way you can gauge advance sales.
Re: Ameba
Posted: Thu Oct 15, 2015 3:38 pm
by hombreimaginario
wrathofkhan wrote:^^^^I guess ye might try a pre-order system or kickstarter? That way you can gauge advance sales.
We cannot open preorders for a product if we are not positive we can really guarantee a certain price / conditions / quality / etc. We are currently exploring options for surpassing the Saturn security and whatnot, but we will need a rough estimation of the number of copies to be made before we can set a price...
Let's keep the feedback coming, guys, please

Re: Ameba
Posted: Thu Oct 15, 2015 4:45 pm
by Wrath of Khan
hombreimaginario wrote:wrathofkhan wrote:^^^^I guess ye might try a pre-order system or kickstarter? That way you can gauge advance sales.
We cannot open preorders for a product if we are not positive we can really guarantee a certain price / conditions / quality / etc. We are currently exploring options for surpassing the Saturn security and whatnot, but we will need a rough estimation of the number of copies to be made before we can set a price...
Let's keep the feedback coming, guys, please

Have ye got a rough budget estimate for xenocider? Or are ye going to build a demo first and then take it from there?
I guess xenocider could be more expensive to make than your average dreamcast indie game. I hope ye can pull it off.
Let us know how ye get on with the saturn and running ameba on there.