Page 7 of 8
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 10:27 am
by kremiso
^^^ nice ^^^
Ian, i was thinking to put in also a 0GDTEX.pvr file for gdemu users
i'm noob with this, what do you recommend ?
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 10:37 am
by kremiso
Ian Micheal wrote:DCMC[uae4all][mulit][2mb][beta1.1].rar
moonstone now working on rc3 [2mb] hacked kick rom 2.0
should load a bunch more games
must insert disk 2 before loading the game
how to do this just go to file menu dont press X press Y that insert disk in df1 make sure to insert disk 1 in to df0 with x then reset the game now loads and plays fine
never did before
this let me remember another trick that can be useful too
during loading, some single disk games can crash, after a strange 'check' on df1:
now, if you mount the SAME disk also in df1: ,many times fix that issue, and also the game loads faster too

Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 10:40 am
by Ian Micheal
Now this is the type of thing we need to put into a pdf and include with the manual you can make a pdf then convert it to a 1024x1024 hi res picture that you can zoom in out and read nice trick you found..
dos version of moonstone is a downgrade so this working pretty much worth using this for..
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 10:46 am
by Ian Micheal
kremiso wrote:^^^ nice ^^^
Ian, i was thinking to put in also a 0GDTEX.pvr file for gdemu users
i'm noob with this, what do you recommend ?
Give me the image i can do it just need a 256x256 png of what you want it to look like
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 10:55 am
by kremiso
a standard uae4all img would be ok ?

- uae4all.png (30.16 KiB) Viewed 7263 times
also, but not for this time, it's easy to change the .tbn images in dcmc ?
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 11:00 am
by Ian Micheal
Would be fine but i think saying it's custom or for dcmc is fine depends .tbn is just a 512x512 renamed jpg

it's your release can do what you want to with it
tbn must have the same name as the file in the folder
very easy to change the art not the theme thats all done using winpvr and converting to VQ
this supports high bit rate flac music mp3 mp4a wav adx etc
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 11:07 am
by kremiso
Ian Micheal wrote:it's your release can do what you want to with it
are you sure ? for me it's a 50/50 if not a 40/60
after this i'll search for a 0gdtex tutorial here around...
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Aug 28, 2020 11:10 am
by Ian Micheal

- uae4all.png (20 KiB) Viewed 7248 times
Sure it is just trying to help out uae4all has a lot of promise just trying to improve it for DCMC other wise i doubt i would spent the months geting the tool chain to even build it lol
I can see a lot of room for optimizing this further and including fixes from new source code from the pc version to this
Re: Amiga UAE4ALL rc1 - games pack
Posted: Fri Sep 11, 2020 1:25 pm
by kremiso
i will update also this one, using the latest Ian Michael custom builds
1MB rc1 & rc3

Re: Amiga UAE4ALL kick1.2 games pack
Posted: Mon Sep 14, 2020 6:32 pm
by kremiso
updated also this release
with the add of the boot disks, now more games should be playables/have a less picky loading :
Bubble n Squeak, The Colony, D-Generation, Double Dragon 3, Final Blow, Final Fight, Goal!, Gods, Hammerfist, Jungle Strike, Kick-Off, Last Ninja 3, Lethal Xcess, Lost Vikings, Mercs, Mortal Kombat 1 & 2, Odyssey, Ruff n Tumble, Sensible Soccer (various), Speedball 1 & 2, The Plague, Typhoon Thompson, Uridium 2
updated the first post
https://www.dreamcast-talk.com/forum/vi ... 56#p132456