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Re: Is it possible to port OpenLara to Dreamcast?
Posted: Tue Jan 25, 2022 12:52 pm
by kremiso
Ian Micheal wrote:kremiso wrote:Only not official modding and testing this is Histats port
Glad to know
this project can be a pandora box, a lot of possibilities
having the original path, yours, the megavolt one, and any other will come
sweet
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Wed Jan 26, 2022 3:49 am
by Ian Micheal
We have fmv saving and pc asset loading now i have tr3 lara model working and big maps
Thanks to megavolt

and for the helping me a lot ton load with the toolchain
https://streamable.com/nd0iev
https://streamable.com/zx1tnm
https://streamable.com/brbo69
https://streamable.com/0hk70m
no more ps1 stuff..
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Wed Jan 26, 2022 4:40 am
by fafadou
All musics are good too ?
What a great kob you have done !
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Wed Jan 26, 2022 4:40 am
by Ian Micheal
fafadou wrote:All musics are good too ?
What a great kob you have done !
No music yet I dont think that's all that hard
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Thu Jan 27, 2022 3:41 pm
by MD_Prometh
Would this mean that it would be possible to port over the Times Exclusive level to Dreamcast?
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Thu Jan 27, 2022 4:04 pm
by Anthony817
Is that what it was called? I was asking Ian about that last week, he said he got Finished Business fully working but I, for the life of me could not remember what company was worked with to release that other PC exclusive level. Glad to know it is Time. I knew I saw something else out there besides Unfinished Business that was on PC. But yes, it should work too. When they were working with the PSX version assets, it was limited to 14 rooms, on this latest version using PC assets it is increased to 20 rooms. So way less limitations with this engine now. Mods are possible and this engine will open up a lot of possibilities for modding and making all new experiences on Dreamcast.
Edit: Wait, that was made for TR4 not TR1. So that is gonna be a no from me. TR2 and TR3 are still not fully implemented in this engine yet, and even if they are, they might need a lot more thinking outside the box to optimize assets for DC so it works within the limited memory. I am hopeful for even TR4 and TR5 ports so they are more modable than what the Windows CE ports we have now are, not to mention possibility for better optimizations since not all that overhead that Windows Used up.
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Tue Feb 01, 2022 3:25 pm
by megavolt85
Ian Micheal wrote:We have fmv
We don't have FMV more than we have
at the moment FMV works so badly that it's better to turn it off
I had a lot of troubles, I got sick with omicron and I don’t have a normal Internet, due to heavy snowfall, fiber optic lines broke in many places, including mine, and now it’s not known when everything will be restored
Re: Is it possible to port OpenLara to Dreamcast?
Posted: Tue Feb 01, 2022 3:59 pm
by fafadou
megavolt85 wrote:Ian Micheal wrote:We have fmv
We don't have FMV more than we have
at the moment FMV works so badly that it's better to turn it off
I had a lot of troubles, I got sick with omicron and I don’t have a normal Internet, due to heavy snowfall, fiber optic lines broke in many places, including mine, and now it’s not known when everything will be restored
Oh take care of you @Megavolt,the project can wait.

Re: Is it possible to port OpenLara to Dreamcast?
Posted: Tue Feb 01, 2022 4:14 pm
by kremiso
agree, hope some better lucky period very soon on your side Megavolt
seems too much sh.t at the same time

Re: Is it possible to port OpenLara to Dreamcast?
Posted: Tue Feb 01, 2022 6:45 pm
by Ian Micheal
Fmv working correct speed for me just no sound there only 15fps on the pc game.. maybe your not using og pc files for fmv or there upgraded ?
speed right now
is the same as normal pc for me just no sound ?