Knights of Valour The Seven Spirits(Update cdi 32M version)

NeoSnk
Heroine Console
Posts: 475
Dreamcast Games you play Online: Phantasy Star Online, Quake 3, Monaco Grand Prix, Planet Ring, Alien front online
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Re: Knights of Valour The Seven Spirits

Post by NeoSnk »

Do you guys have the settings for this one on DreamShell? All the others work with this setting:
Settings: 1, memory 0x8cfe8000, sync 8. But for this one I get a black screen.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
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fafadou
Leonard Nimoy
Posts: 1856

Re: Knights of Valour The Seven Spirits

Post by fafadou »

Same for me, black screen...

Roz
photon blast
Posts: 112

Re: Knights of Valour The Seven Spirits

Post by Roz »

Me too

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K470r
undertow
Posts: 28
Dreamcast Games you play Online: PSO V2
AFO
NBA 2K2
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Re: Knights of Valour The Seven Spirits

Post by K470r »

Black screen for me in retrodream, I tried with all memory positions
PRESS START

kcgamester
shadow
Posts: 8

Re: Knights of Valour The Seven Spirits

Post by kcgamester »

yzb wrote:a44abc396ccbbf3d9827f6af6b184ae6.jpeg

Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

DOWNLOAD


Sorry, because I wrote the .sram file elsewhere, dd should not be available anymore. You can try the following method
Put the kov7sprt.sram file and track04.iso file together, and then run the 1.exe program


I will fix this problem in the next game, you can use dd
1.rar
Thanks for the port. But the 1.exe patch is not working.

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RightSprite UK
lithium
Posts: 44
Dreamcast Games you play Online: One day
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Re: Knights of Valour The Seven Spirits

Post by RightSprite UK »

This was in my top three to get ported, Keep up the awesome work Megavoltz 85. Cant wait for further releases. I did get bit excited with did a review video on them if anyone is interested
here's my knights of Valour
https://youtu.be/Y55PxfLNdLs

shelcoof
rebel
Posts: 16

Re: Knights of Valour The Seven Spirits

Post by shelcoof »

I've never played this game ever before.

I might be able to get a few games in this weekend.

Thank you!

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dxen1
fire
Posts: 70

Re: Knights of Valour The Seven Spirits

Post by dxen1 »

kcgamester wrote:
yzb wrote:a44abc396ccbbf3d9827f6af6b184ae6.jpeg

Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

DOWNLOAD


Sorry, because I wrote the .sram file elsewhere, dd should not be available anymore. You can try the following method
Put the kov7sprt.sram file and track04.iso file together, and then run the 1.exe program


I will fix this problem in the next game, you can use dd
1.rar
Thanks for the port. But the 1.exe patch is not working.
if you go to hex value on track03.iso:

400D0000 F8F0F0F0 00000000 2FA99C05 2FA99C05 A4CFBE90 A4CFBE90 73ABBA2D

this is the start of the config. you can copy and paste your sram file here.

You can do this with the CDIs also. but its multiple tracks on the disc means the data will mix in with other tracks and you have to be more careful.

Acey
minority
Posts: 66

Re: Knights of Valour The Seven Spirits

Post by Acey »

Could we get a cdi of this please?

Combone
shadow
Posts: 9

Re: Knights of Valour The Seven Spirits

Post by Combone »

Thanks yzb :) cool game.

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