Just learnt how to rip raw files from discs, so I'm looking at features that are hidden within the Dream Passport Premier disc. Some interesting features to try and recover.
The Dream Passport Premier browser disc is split into several folders, one for each of the demo games (Columns, Flicky, Puyo Puyo, Guru Guru Onsen, Dream Flyer), one for Dream Library itself and then 3 different skin folders (SKIN1, SKIN2, SKIN3).
PRIVATE MESSAGING
Firstly Blayer98 helped me see a little more of the private messaging system. A particular link allowed me to write a message to someone, however the message could not be sent as the main server is down. Blayer98 says the system is likely SSL based, which is way above my basic HTML knowhow - does anyone know anything about systems such as these?
VOICE CALLING
Found in the GIF files of the Passport Premier browser are three sizes of a phone dialler. They're identical outside of a small visual size change. On DC the buttons will light up as you hover the mouse over them. It uses the following EMBED code to bring up the VOIP functions;
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<EMBED TYPE="application/voip-menuplugin" NAME="menu" HIDDEN="true">
Alongside the number dialler, there are three red buttons. The first one is to call, that doesn't work right now.
Below it is a button with a dollar sign (not yen, oddly), which I assume you used to top up the card. It leads to a cgi, but I know nothing about that filetype (I know others do). I have the file name, but the URL doesn't reveal the fill code, unfortunately;
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http://isao.net/phone/DCGACEnter.cgi?lo.......
"...." after the main code is where I lose the URL, however DCGACEnter.cgi is definitely the file it attempts to connect to.
Lastly there's a function to request your Login ID and Password for your Dreamcall Card. I've input information into there but it doesn't go anywhere, doesn't seem to try either.
Because I have the HTML pages and the images, I was able to translate and upload a version of this for access on the Dream Passport Premier browser. Check it out for yourselves if you wish, the capital letters are necessary;
http://dreampipe.net/Games/rry/test/IM/PAD_FULL.HTML
IRC CHAT
Kind of an oddity. Dream Passport 3 and Premier had IRC access built in, and Dreamkey 3 and 3.1 are essentially Dream Passport modified for the PAL territories - though there are some core differences. Firstly the vertical screen resolution is baked into the binary of Dreamkey, as such not accessible in Passport. Secondly the BBA functions are baked into the binary of Passport and not accessible in Dreamkey. As such you'll see no reference to one in the other.
But IRC functions were only available in Passport, yet here is a PVR (converted to PNG) texture file I ripped from Dreamkey 3.0 that shows the IRC Chat link function.
This is a slightly corrupted (and slightly altered) version of this PVR texture from Dream Passport 2 (Ripped from Dream Passport 3 under folder DP2) - it doesn't match the styles seen in Passport 3 or Passport Premier either. Interesting for it to appear here. Either way the x-avefront codes for /chat and /urlchat are completely disabled in Dreamkey, but thought this was interesting. I wonder if it's possible to revive the IRC elements in Dream Passport...
MUSIC PLAYER
There's the visual elements for a music player inside Dream Passport 3 and Premier's Texture sets. SKIN1 appears to be corrupted in Premier, but SKIN2 and SKIN3's both show up fine, altered into each different skin style - so whether it was used or not, this got far into development. The first image shown is from Passport 3, followed by Premier's SKIN2 and SKIN 3 variants.
MEGA DRIVE TITLES
The Dream Library boots Mega Drive games under a filetype I've not seen before for Mega Drive titles - .SGD
Is this a common game format? Doing a quick search it seems SEGA released several ROMS on Steam under SGD format - meaning they should be natively compatible with the Dream Library emulator. Has anyone got one I can test stuff with?
Just some interesting bits discovered as I try to learn more about the browsers.