GODS AMIGA CD 16 FOR DREAMCAST AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

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streeker
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by streeker »

I'd really LOVE to see the Bitmap Brothers classic "Gods" giving this CD16 treatment :)
It's my favourite game from the old DOS gaming days. But since I've fully moved to console gaming now, the only options I have are the Genesis and SNES ports... and both run way way way too fast to be enjoyable.

kremiso
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by kremiso »

streeker wrote:I'd really LOVE to see the Bitmap Brothers classic "Gods" giving this CD16 treatment :)
It's my favourite game from the old DOS gaming days. But since I've fully moved to console gaming now, the only options I have are the Genesis and SNES ports... and both run way way way too fast to be enjoyable.
agree, both md and snes versions are almost unplayable, sort of a very high frameskip :?

an added ingame soundtrack would be indeed cool, also due the game is 90% just sfx
also, i think something can be precached with this one, to have a less loadings release
:idea:

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Ian Micheal
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by Ian Micheal »

kremiso wrote:
streeker wrote:I'd really LOVE to see the Bitmap Brothers classic "Gods" giving this CD16 treatment :)
It's my favourite game from the old DOS gaming days. But since I've fully moved to console gaming now, the only options I have are the Genesis and SNES ports... and both run way way way too fast to be enjoyable.
agree, both md and snes versions are almost unplayable, sort of a very high frameskip :?

an added ingame soundtrack would be indeed cool, also due the game is 90% just sfx
also, i think something can be precached with this one, to have a less loadings release
:idea:
I agree and one of my fav's as well.. guys really want it put same amount of effort in as the last one .. Course always need krem to try use ussloader conversion :)

streeker
chill
Posts: 295

Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by streeker »

As long as the game itself runs fine, I'd be happy :) I know there is a homebrew CD32 version that has an extended intro movie, but ...yeah... I could easily live without that.

kremiso
Rank 9
Posts: 966

Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by kremiso »

streeker wrote:As long as the game itself runs fine, I'd be happy :) I know there is a homebrew CD32 version that has an extended intro movie, but ...yeah... I could easily live without that.
this could become even better :)

here Ian, something for you to test lol
game preloaded, and first world already cached in memory
also, all the 4 worlds passwords enabled

if it works, i'll add it also in the non autoboot thread
Gods_ussload.zip
(1.85 MiB) Downloaded 189 times

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Ian Micheal
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by Ian Micheal »

kremiso wrote:
streeker wrote:As long as the game itself runs fine, I'd be happy :) I know there is a homebrew CD32 version that has an extended intro movie, but ...yeah... I could easily live without that.
this could become even better :)

here Ian, something for you to test lol
game preloaded, and first world already cached in memory
also, all the 4 worlds passwords enabled

if it works, i'll add it also in the non autoboot thread

Gods_ussload.zip
Works great have remade intro music from cd32 fan project as well amiga cd16 God's is go :) optimizing the render for this now intro is great a person remade it in HD fully smooth and music is remade as well.. Now in progress :)

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Ian Micheal
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by Ian Micheal »

streeker wrote:As long as the game itself runs fine, I'd be happy :) I know there is a homebrew CD32 version that has an extended intro movie, but ...yeah... I could easily live without that.
I have better intro movie and smooth it will have HD remake intro :) all part of amiga cd16 :)


game is not very smooth on real amiga 500 I'm trying to find a video of how it should run


Because i can get it runing like this but still feels funny to me



Originally Posted by albino View Post
Hi everyone, i was wondering why gods's scrolling is not smoother as it doesn't use any parallax! is an amiga hardware problem or a programmer skills one?
because it works at 25 fps instead 50 fps

@sandro

actually, it's worse than that, it's every third frame hence the 16,66 fps figure Mrs Beanbag mentioned


I have slight glitch on the txt scrolling at the bottom but it works when you on items

streeker
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by streeker »

16,66 fps sound weird, indeed. Still, what's been seen in the video is at least playable (and beatable) - not like the SNES and GEN versions.

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Ian Micheal
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by Ian Micheal »

streeker wrote:16,66 fps sound weird, indeed. Still, what's been seen in the video is at least playable (and beatable) - not like the SNES and GEN versions.
video you seen is 100% fullspeed the game runs at 15fps to 20fps rendering scrolling at 16.6 every third frame
Atari st scrolling for that game it's a direct port whats in the video is exactly how it runs on real hardware..

It only scrolls every 3rd frame it's why on the snes or megadrive it's too fast and breaks the games..


Lead platform or og game is atari st which does not have smooth scrolling

kremiso
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Re: International Karate Plus IK+ AMIGA CD16 COLLECTION FMV FULL STEREO CD SOUND TRACK

Post by kremiso »

Ian Micheal wrote:...video you seen is 100% fullspeed the game runs at 15fps to 20fps rendering scrolling at 16.6 every third frame
Atari st scrolling for that game it's a direct port whats in the video is exactly how it runs on real hardware..

It only scrolls every 3rd frame it's why on the snes or megadrive it's too fast and breaks the games...
interesting how it's not really noticeable on Amiga, when playing
it seems indeed around 25, probably they optimize the frames used

the genre itself, puzzle platformer, so a bit relaxed than a full action title, maybe help to 'mask' also

but yeah, the castle collapsed on console :lol:

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