Simply stunning work! I'm not a huge fan of Doom 64 (it's a different game to me) but I will definitely play it once the game is released!
I think a comparison video of the bump mapping feature would make it clearer to everyone.
Re: Doom 64 is heading to the Dreamcast
Posted: Thu Sep 19, 2024 7:00 pm
by fafadou
He's polishing but such an hard work.
Re: Doom 64 is heading to the Dreamcast
Posted: Mon Nov 11, 2024 12:55 pm
by DreamCasting
Major update on GitHub!
Re: Doom 64 is heading to the Dreamcast
Posted: Mon Nov 11, 2024 2:19 pm
by AdeC
Well that was a fun hour, but now I can build DC images I guess
For what its worth I used DreamSDK and the Bootdreams method listed on Git, works fine on my GDEMU
Re: Doom 64 is heading to the Dreamcast
Posted: Mon Nov 11, 2024 2:35 pm
by ateam
Yeah, the new build is AWESOME!
Re: Doom 64 is heading to the Dreamcast
Posted: Mon Nov 11, 2024 11:50 pm
by MoeFoh
megavolt85 wrote: ↑Thu Jul 25, 2024 6:02 pm
friends be patient, the author has not finished porting yet, every few days there is an update, if we make an image now, then we will have a bunch of images of varying degrees of readiness and then we will all be confused about which version is the latest.
I am currently working on adding a second stick and keyboard/mouse.
Wait until the end of development to fully enjoy this game
@megavolt85 Are you still working on this (keyboard/mouse)? Does anybody know if this is the final version?
Re: Doom 64 is heading to the Dreamcast
Posted: Wed Nov 13, 2024 1:57 pm
by DreamCasting
@MoeFoh: can we make our own personal cdi from the plain files you posted on 31/7/2024 and just update the more recent 1st read.bin file?
Edit: Please disregard my question, I just realized many other things have changed.
Re: Doom 64 is heading to the Dreamcast
Posted: Wed Nov 13, 2024 2:11 pm
by ateam
New video from The SEGA Guys showing off some of the latest enhancements.