Xash3D (Half-Life compatible engine) port

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Graffiti Grind
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Re: Xash3D (Half-Life compatible engine) port

Post by gamesreup »


Heroine Console
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Dreamcast Games you play Online: PSO, Quake 3, Toy Racer, Planet Ring, Chu Chu Rocket, 4x4 EVO., Worms World Party, F355, Daytona...
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Re: Xash3D (Half-Life compatible engine) port

Post by Anonymouse »

This is a fantastic project.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

rebel
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Dreamcast Games you play Online: Quake 1 & 3, Counter-Strike Beta, PSO v2
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Re: Xash3D (Half-Life compatible engine) port

Post by Ownski »

I've been looking for an excuse to buy a BBA and I now might have one. If you need help testing how often would it be?
Original Dreamcast (VA1) GD-Rom w/ 56k Modem | Dreamcast (VA1) GDEMU w/ BBA | Keyboard, USB4Maple Mouse, VGA Adapter

undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Ownski wrote: Sat Jan 18, 2025 1:44 pm I've been looking for an excuse to buy a BBA and I now might have one. If you need help testing how often would it be?
We've been pushing updates almost everyday. Check PM. Also we testing modem connectivity, and seems it's working, apart from some micro lags, but seems playable actually.

rebel
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Dreamcast Games you play Online: Quake 3 arena, UT

Re: Xash3D (Half-Life compatible engine) port

Post by Vitek Nk »

hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this

undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Vitek Nk wrote: Mon Jan 20, 2025 2:19 pm hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
Hello, for transparency I need to add support for ARGB to renderer actually. I do know about this tools, but I modified original valve tools to process WADs, models. I created a bunch of scripts, that decompiles WAD or models, compresses their textures by pvrtex tool to VQ or other format and then these scripts processes them to output .mdl/.wad, so everything is almost automated in this manner, saves time and excludes to process every textures by hand in photoeditors, haha. I will release them at Xash3D alpha release, so modders or users can work with it by feeding their obtained game data.

rebel
Posts: 21

Re: Xash3D (Half-Life compatible engine) port

Post by Gamer »

Forgive me if i have missed something here:
Where can we download the port? (Assuming it is available)

rebel
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Re: Xash3D (Half-Life compatible engine) port

Post by w_glow »

I want to see this on Dreamcast 😄

https://youtu.be/tTQd1XHBtRk?si=NOd4AflHRgpr_gpV

undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Gamer wrote: Wed Jan 22, 2025 8:44 am Forgive me if i have missed something here:
Where can we download the port? (Assuming it is available)
Hi, it is in closed testing and I think we are have enough testers for now.

rebel
Posts: 21

Re: Xash3D (Half-Life compatible engine) port

Post by Gamer »

maximqad wrote: Thu Jan 23, 2025 1:08 am
Gamer wrote: Wed Jan 22, 2025 8:44 am Forgive me if i have missed something here:
Where can we download the port? (Assuming it is available)
Hi, it is in closed testing and I think we are have enough testers for now.
Hi ok, thats a shame but i totally understand.

Kindest regards
Neil

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