I've been looking for an excuse to buy a BBA and I now might have one. If you need help testing how often would it be?
Re: Xash3D (Half-Life compatible engine) port
Posted: Mon Jan 20, 2025 10:59 am
by maximqad
Ownski wrote: ↑Sat Jan 18, 2025 1:44 pm
I've been looking for an excuse to buy a BBA and I now might have one. If you need help testing how often would it be?
We've been pushing updates almost everyday. Check PM. Also we testing modem connectivity, and seems it's working, apart from some micro lags, but seems playable actually.
Re: Xash3D (Half-Life compatible engine) port
Posted: Mon Jan 20, 2025 2:19 pm
by Vitek Nk
hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
Re: Xash3D (Half-Life compatible engine) port
Posted: Tue Jan 21, 2025 12:26 pm
by maximqad
Vitek Nk wrote: ↑Mon Jan 20, 2025 2:19 pm
hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
Hello, for transparency I need to add support for ARGB to renderer actually. I do know about this tools, but I modified original valve tools to process WADs, models. I created a bunch of scripts, that decompiles WAD or models, compresses their textures by pvrtex tool to VQ or other format and then these scripts processes them to output .mdl/.wad, so everything is almost automated in this manner, saves time and excludes to process every textures by hand in photoeditors, haha. I will release them at Xash3D alpha release, so modders or users can work with it by feeding their obtained game data.
Re: Xash3D (Half-Life compatible engine) port
Posted: Wed Jan 22, 2025 8:44 am
by Gamer
Forgive me if i have missed something here:
Where can we download the port? (Assuming it is available)